ForgeableSum Posted May 28, 2015 Share Posted May 28, 2015 I wrote a tutorial for saving extremely large HTML5 canvases in Phaser. It might be worth a read through if you have plans to save your game world to a file, even if you don't face some of the same complications I did. For me the biggest complications were:* saving parts of the canvas that weren't currently being rendered in the camera view* saving large Phaser.Images that had been modified and couldn't be regenerated with only their x/y coordinates Check it out! Link to comment Share on other sites More sharing options...
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