devx123x Posted May 24, 2015 Share Posted May 24, 2015 How can I find the pointer's x/y coordinates in the world? Can I convert between camera and world coordinates? Link to comment Share on other sites More sharing options...
devx123x Posted May 24, 2015 Author Share Posted May 24, 2015 Okay I discovered myself that I can do this with game.input.activePointer.positionDown.x + game.camera.x. FakeWizard and samme 2 Link to comment Share on other sites More sharing options...
TNelson Posted November 17, 2016 Share Posted November 17, 2016 Thanks, this was a brilliant little fix! Worked like a charm for me. Link to comment Share on other sites More sharing options...
dystop1a Posted March 29, 2017 Share Posted March 29, 2017 thanks! Link to comment Share on other sites More sharing options...
Recommended Posts