druphoria Posted May 24, 2015 Share Posted May 24, 2015 Since I always loved playing bomberman as a kid, I decided to make an online multiplayer clone of the game using Phaser. I've called it "Bomb Boy Online" but it pretty much plays like the classic bomberman games. You walk around, place bombs, and try to blow up the other players. You can get various powerups that can increase the blast radius of your bombs, the number of bombs you can hold, and your speed. The game contains a lobby where you can host/join games. Up to 8 games can be in session at the same time. Here's a link to the game:https://limitless-brook-9339.herokuapp.com/ Source code:https://github.com/ahung89 Here are some screenshots of the game: Nagval333 1 Quote Link to comment Share on other sites More sharing options...
Gods Posted May 24, 2015 Share Posted May 24, 2015 Nice! any reason there is only 8 rooms and not unlimited? Quote Link to comment Share on other sites More sharing options...
marcgfx Posted May 24, 2015 Share Posted May 24, 2015 unfortunately no one was around so I could not play... maybe you need a single player version, so waiting for others is made less boring? also for practice/understanding the gameplay. Quote Link to comment Share on other sites More sharing options...
druphoria Posted May 24, 2015 Author Share Posted May 24, 2015 I appreciate the feedback, both of you. Nice! any reason there is only 8 rooms and not unlimited? Thanks . So there are two reasons for that: 1) Only about 8 slots could fit onto the 600 x 600 canvas, and when I created the lobby initially my goal was just to get it to a working state and then move on and finish the rest of the game. I told myself I'd come back to it and adding either scrolling, pagination, or search but by the time I finished the game I no longer saw the necessity of it. 2) I'll need to run tests to confirm this, but I would be worried about network performance with unlimited games since the whole thing is running on a single heroku dyno (which is basically a VM on a VM). Managing lag has been a constant battle throughout this whole process, and I'm not sure if the game in its current state can handle that much concurrent traffic without a spike in packet drop/delay. The game is built with WebSockets, which uses TCP, so the game is especially sensitive to these issues. To be completely honest, it's about 90% reason number 1. unfortunately no one was around so I could not play... maybe you need a single player version, so waiting for others is made less boring? also for practice/understanding the gameplay. Thanks for the suggestion. This is something I'm definitely considering, since I think it'd be a really fun challenge for me to implement some artificial intelligence that works well in the multiplayer environment. I haven't posted my game on any indie game portals yet, but maybe when I do, there'll be some more users. As for understanding the gameplay/testing the mechanics, I did this during development by just opening up two windows and playing against myself. Quote Link to comment Share on other sites More sharing options...
DirkAgency Posted April 17, 2016 Share Posted April 17, 2016 realy cool game. Its fun to play with friends, we love it. I have one problem the " repeating_bombs.png" is not showing up as background. Instead there are gree lines. do you know why? Quote Link to comment Share on other sites More sharing options...
Kipleur Posted March 17, 2020 Share Posted March 17, 2020 Hello ! Thaaanks a lot for you game ! I had great time with my friends bombing ourself in our game and we loved that !!! <3 Really THANK YOU <33 Quote Link to comment Share on other sites More sharing options...
chanaaronchan Posted April 4, 2020 Share Posted April 4, 2020 Can you add maps to make it more than 4 players? Quote Link to comment Share on other sites More sharing options...
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