Antylum Posted September 20, 2013 Share Posted September 20, 2013 What amount of content is enough for publishers? Is it enough for them 5-minutes, but with complete story, game? Or they prefer more endless mode games, even with small amount of content? For players it doesn't matter so, cause we are talking about free HTML5 games. Quote Link to comment Share on other sites More sharing options...
mentuat Posted September 20, 2013 Share Posted September 20, 2013 I'd consider these games to be a good reference http://www.doubleduck.co/games/ and I've seen them used as examples of a kind of benchmark quality by sponsors too Quote Link to comment Share on other sites More sharing options...
Squize Posted September 20, 2013 Share Posted September 20, 2013 I'd be a little weary with the whole players and the free thing. They never see free online games as some kind of gift, more a right, and with that they expect a certain level of depth / quality. Squize. Quote Link to comment Share on other sites More sharing options...
benny! Posted September 20, 2013 Share Posted September 20, 2013 I'd be a little weary with the whole players and the free thing. They never see free online games as some kind of gift, more a right, and with that they expect a certain level of depth / quality. Squize. Sad - but true! Quote Link to comment Share on other sites More sharing options...
TheHermit Posted September 20, 2013 Share Posted September 20, 2013 I'm tryingto sell an HTML5 game to the players and did get a couple of 'why would I pay for this web game when I can go on Steam and buy three games on sale instead' kinds of responses; I think it only really worked because I bundled the full game in Node-Webkit so it doesn't look like a webgame. Its kind of working, but I probably would have made more money making a much shorter game to sell directly to portal site sponsors. The players expect free, quality, etc, but the publishers probably have some awareness that if they're offering too little money, then developers won't bother to take the time to make polished things since there'd be too little return on their time. I would guess that short and sweet is probably best for selling to sponsors, since their players are going to be hopping from game to game (and in some sense, thats actually better for them than someone playing one game for 10 hours - more ads served, etc). Quote Link to comment Share on other sites More sharing options...
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