phuurup Posted May 17, 2015 Share Posted May 17, 2015 Hey, I'm trying to practice the phaser framework (and programming in general) by trying to recreate a doodle jump/papi jump game. I have the little ball jumping, enemy on the screen with collision detection and all the platforms being recycled once they die, however I have not been able to recycle (or even place) my enemies on the platforms. Because the platforms are not fixed I can't simply say ( x, y) cause the platform won't always be there. I tried: enemy = game.add.sprite( game.platform.centerX, game.platform.centerY, 'enemy' ); but to no avail. Am I on the right track? or not even close? Has anyone ever had the same problem and just overcome it in a different way, like creating a platform with an enemy on it by itself, and that entire sprite being its own class that's called on via a timer delay? Hopefully this is not too n00by of a question. Tips or directing me to resources are all helpful. Just trying to kill my 'hero', guys(and gals).. thanks again! Link to comment Share on other sites More sharing options...
phuurup Posted May 20, 2015 Author Share Posted May 20, 2015 Oh, ya. Realized what I was talking about were "groups". ..as anyone who has seen any of my previous questions can guess; no, no I am not a programming student/professional. Just find this very interesting. Link to comment Share on other sites More sharing options...
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