ozdy Posted September 20, 2013 Share Posted September 20, 2013 Hi guys, can you tell what the maximum desired game size for an HTML5 game. A simple project i've done with haxe that includes nape library compiles to over 2MB .js ... Is this still OK? The browsers load it fast once downloaded... Quote Link to comment Share on other sites More sharing options...
Jorasso Posted September 20, 2013 Share Posted September 20, 2013 It seems to be a lot just for the code. I am not sure what sizes sponsors want now, but some time ago it was a good practice to keep the whole package (code + all assets) under 2MB or less. And I think it haven't changed to much recently. BTW. How nape performance looks in mobile browsers? Do you maybe have some online example? Quote Link to comment Share on other sites More sharing options...
ozdy Posted September 20, 2013 Author Share Posted September 20, 2013 BTW. How nape performance looks in mobile browsers? Do you maybe have some online example? With a around 10 objects, I can get 30 fps on iPhone 4s, and 8 fps on samsung s1. Can anyone share experiences with Box2d? Quote Link to comment Share on other sites More sharing options...
sandy234 Posted September 20, 2013 Share Posted September 20, 2013 Did you made this with gamemaker?? if so check whether it even runs on ipad1 My box2d game ran fine on iphone5, On S3 also game runs fine though at a lower frame rate.On very lower device its not playable Quote Link to comment Share on other sites More sharing options...
ozdy Posted September 20, 2013 Author Share Posted September 20, 2013 Did you made this with gamemaker?? if so check whether it even runs on ipad1 My box2d game ran fine on iphone5, On S3 also game runs fine though at a lower frame rate.On very lower device its not playable I made it with haxe + openfl . On which devices do you say it's unplayable? Can you link me to your game? Quote Link to comment Share on other sites More sharing options...
sandy234 Posted September 20, 2013 Share Posted September 20, 2013 I made it with haxe + openfl . On which devices do you say it's unplayable? Can you link me to your game?Never mind i thought you were a game maker userHeres my box2d game.https://dl.dropboxusercontent.com/u/164730416/smokey.html Quote Link to comment Share on other sites More sharing options...
ozdy Posted September 20, 2013 Author Share Posted September 20, 2013 Never mind i thought you were a game maker userHeres my box2d game.https://dl.dropboxusercontent.com/u/164730416/smokey.html It plays as slow as my demo on a low end device (hp tablet) but wouldn't say it's completely unplayable, maybe 10-15fps.Btw, how did your game sell? I have several physics games in the pipeline, do they perform well? Quote Link to comment Share on other sites More sharing options...
sandy234 Posted September 20, 2013 Share Posted September 20, 2013 I made this game to test box2d performance. I had to do lot of rework and optimization to make it playable. i use gamemaker.I made 2k in sales. I also lost 1.5k in sales which i would have made more had my game ran on ipad1. ozdy 1 Quote Link to comment Share on other sites More sharing options...
rich Posted September 20, 2013 Share Posted September 20, 2013 I'd say you should aim for between 2 - 5 MB total for mobile portals. Some will happily take more if the game is worth it though. Remember that is package size, not asset size. I.e. the "down the wire" limit. ozdy 1 Quote Link to comment Share on other sites More sharing options...
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