yahiko Posted May 12, 2015 Share Posted May 12, 2015 Hello everyone, Let me introduce you my current project, a turn-based battle engine called Saber. This engine is both written in C language and in JavaScript (TypeScript). The goal of this engine is to help developper to implement their battle system faster than starting from scratch. Saber is involved at this moment in two projects (one in C language and another one in JavaScript language). Here is the main features of this engine:Active Time Battle is supported (eg. Final Fantasy VI, Chrono Trigger)Charge Time Battle is supported (eg. Grandia, Final Fantasy XXII)Configuration file in JSON formatMultiple actions per character is allowedExternal scripting in JavaScript is allowedEvent-oriented API Charge Time Battle demo Multiple actions demo Roadmap:Scripting APIFree Turn Battle system support (eg. chess or checkers) If you are interested to use this engine in one of your games, feel free to contact me in PM. I can provide more information and documentation about Saber. Best! Yahiko MrVonFuzzlebutt 1 Quote Link to comment Share on other sites More sharing options...
MrVonFuzzlebutt Posted August 23, 2015 Share Posted August 23, 2015 I'm very interesed, it looks very cool, I was planning to make a game with turn based battles, I'll like to have more information about it Quote Link to comment Share on other sites More sharing options...
MrVonFuzzlebutt Posted August 23, 2015 Share Posted August 23, 2015 Okey, I can't find how to send PM xD, but I'm very interesed of your engine "Saber", I'll like to have more information about it Quote Link to comment Share on other sites More sharing options...
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