javierlog08 Posted May 12, 2015 Share Posted May 12, 2015 I want share this.Phaser Seed Based project. Main idea is to give a professional game skeleton with all the necessary stuff. You have:Phaser (Core Game Development Framework)Grunt for javascript tasksKarma+Jasmine for testingBower and Node for libraries and extrasEnjoyhttps://github.com/javierlog08/phaser-seed Link to comment Share on other sites More sharing options...
gmalone Posted May 13, 2015 Share Posted May 13, 2015 Would enjoy an overview tutorial on integrated workflow using these tools. Thx for posting the kit. Link to comment Share on other sites More sharing options...
drhayes Posted May 13, 2015 Share Posted May 13, 2015 I'd be interested in what kind of tests you're writing for your game. Do you have a way of replaying specific sections of the game, making sure a part of your level works the way you need it to or is it for smaller, functional units? Link to comment Share on other sites More sharing options...
xaviserrag Posted May 13, 2015 Share Posted May 13, 2015 Great boilerplate, haver you heard about yeoman? You could create one so everyone could have an easier access to your boilerplate.Tutorial to create a yeoman generator -> http://yeoman.io/authoring/@drhayes -> jasmine is used for unit testing, not for behaviour testing :-) Link to comment Share on other sites More sharing options...
drhayes Posted May 14, 2015 Share Posted May 14, 2015 Yeah, I *know*. But I'm not super interested in writing Phaser's unit tests... and I don't see a lot of value in white-box testing my Phaser-related code. Verifying that I called Phaser methods in the right order isn't really of value to me. Link to comment Share on other sites More sharing options...
Recommended Posts