askariwa Posted May 11, 2015 Share Posted May 11, 2015 Is there a way of updating the texture with the contents modified after applying a filter ? I mean, in the sinewave example the shader always has the same texture as input, how can i "give" to the shader (using the uniform iChannel0) the updated texture ?What i want to do is manipulate a texture based in it's already manipulated version. Link to comment Share on other sites More sharing options...
askariwa Posted May 12, 2015 Author Share Posted May 12, 2015 No answer? This means it can't be done ? Link to comment Share on other sites More sharing options...
askariwa Posted May 13, 2015 Author Share Posted May 13, 2015 I guess not Link to comment Share on other sites More sharing options...
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