criting Posted May 10, 2015 Share Posted May 10, 2015 I spent 2 days looking, reading and watching everything I found about making games with HTML5 and some JS based game engine. I also saw that there is a problem with exporting the HTML5 game for android or iOS, which is my goal actually. So what is better? Making games with HTML5 and struggling to export them for android or iOS or directly move to android and make them for android? I saw a lot of tutorials and examples for Phaser, quintus and etc. I checked out open canvas too(the free version does not support export). Is saw really great games and examples, but only few of them were designed to work good on android and the other operating systems. So, what's your advice? Quote Link to comment Share on other sites More sharing options...
rich Posted May 11, 2015 Share Posted May 11, 2015 If you only need to target mobile, and don't plan to release on the web at all, then I see no real advantage in using html5 to make your mobile game. Unless of course you had loads of experience in it already, which based on this post I assume not? Quote Link to comment Share on other sites More sharing options...
criting Posted May 11, 2015 Author Share Posted May 11, 2015 I do with HTML5 and js a little. With android I don't have any. I want to have it for web too, but it is really that hard to export it for mobile device? Quote Link to comment Share on other sites More sharing options...
fatalfluff Posted May 11, 2015 Share Posted May 11, 2015 The export/wrapping isn't hard.. it's just super hard to keep the performance from going to s***.You'll get a lot of heat on the reviews from people who have devices that are simply too weak to handle the 34983849 layers HTML5 comes with and eat performance, even if it's reasonably optimized. A little example: for Android the bottom device that does any reasonable performance with average wrapped HTML5 games is the Nexus4 (and those like it from other vendors). That's like the upper half of the market. Depending on the type of game you may very well attract the lower half - and those will be in for a rough experience. If your main goals are iOS and Android (and not: web with maybe an additional export to the app stores just for the fun of it) I'm with rich here.. go native. Quote Link to comment Share on other sites More sharing options...
criting Posted May 11, 2015 Author Share Posted May 11, 2015 Thanks. I'm focusing on web and android and the other thing is that I like more writing in is. Quote Link to comment Share on other sites More sharing options...
lukaszwojciak Posted May 11, 2015 Share Posted May 11, 2015 https://www.ludei.com/cocoonjs/ or https://crosswalk-project.org/ for wrapping criting 1 Quote Link to comment Share on other sites More sharing options...
criting Posted May 11, 2015 Author Share Posted May 11, 2015 Thanks. I see that a lot of people use phaser and it's a lot popular, but I can't find any good tutorials free. I was able to get better results with some tests with Quintus than with Phaser. I don't know if it's just me, but all I can find about Phaser is the guide, and free source codes for games, no good tutorials. Quote Link to comment Share on other sites More sharing options...
tsphillips Posted May 11, 2015 Share Posted May 11, 2015 Have you seen these tutorials? http://phaser.io/learn Also, check out these Phaser coding tips: http://www.photonstorm.com/tags/coding-tips Quote Link to comment Share on other sites More sharing options...
criting Posted May 11, 2015 Author Share Posted May 11, 2015 Yeah, I did. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.