quarks Posted May 10, 2015 Share Posted May 10, 2015 Having just finished the game last week, I am curious about the rendering style seen in point and click adventures like Broken Age. It's basically hand drawn 2d with limited perspective effects (further objects are smaller). There is also some limited occlusion (e.g. a character walking towards the camera disappears behind a hill in the foreground, then reappears as he crests the top of the hill), but it's by no means a fully 3d modeled world. Is there a name for this art style? Are there standard techniques for implementing it? Thanks. Quote Link to comment Share on other sites More sharing options...
playtwice Posted May 10, 2015 Share Posted May 10, 2015 There is nothing really special about it and it has no special name from what I know. Should be easy to implement in both 2d and 3d engines (but I guess using a 3d engine has the benefit of depth which can make some things easier). Broken age uses depth (3d) with quads for rendering most object except for a few 3d objects (makes some rotation animation a lot easier). Quote Link to comment Share on other sites More sharing options...
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