Jump to content

"Storybook" 3d (i.e. Broken Age)


quarks
 Share

Recommended Posts

Having just finished the game last week, I am curious about the rendering style seen in point and click adventures like Broken Age. It's basically hand drawn 2d with limited perspective effects (further objects are smaller). There is also some limited occlusion (e.g. a character walking towards the camera disappears behind a hill in the foreground, then reappears as he crests the top of the hill), but it's by no means a fully 3d modeled world.

 

Is there a name for this art style? Are there standard techniques for implementing it?

 

Thanks.

Link to comment
Share on other sites

There is nothing really special about it and it has no special name from what I know. Should be easy to implement in both 2d and 3d engines (but I guess using a 3d engine has the benefit of depth which can make some things easier). Broken age uses depth (3d) with quads for rendering most object except for a few 3d objects (makes some rotation animation a lot easier).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...