Quote Posted May 9, 2015 Share Posted May 9, 2015 Hi fellow game developers. I have a problem:I want to scale up the particles that come out of an emitter, but they should still look like pixels and not have these blurry borders. So i tried "bullet_emitter[number].smoothed = false;", but this didn't work... In the docs it says you need to do someting with "new Particles(game)", but i don't get it. Anyways, if anyone could show me an example on how to set .smoothed = false; on all particles emitted from an emitter, i would be really happy. Here my game:http://qcoded.de/game/libary/rogue/launcher.htmlclick the "enter the game" button and press space when the game loaded. Now you should a bullet (the particle i want to be .smoothed = false;) emitted from an emitter beneath the player. Link to comment Share on other sites More sharing options...
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