Jorasso Posted September 20, 2013 Share Posted September 20, 2013 Do you already have some feedback from sponsors if such workarounds satisfy them for now? Forcing iOS7 users to change the orientation of the phone twice, to get a full screen, doesn't seem to be very elegant solution but so far it works for me every time. Both for landscape and portrait orientation (when the page content is tall enough). Also backing from full screen is possible by tapping very close to the top edge of the screen, there is no need to rotate phone again. But mostly I am interested to hear what sponsors think about current situation. Because I have some games under development which requires landscape and wonder if it wouldn't be better to get them on hold and focus on some, which can work on smaller area (portrait, 640x712 size, excellent example Rhino Rink, looks great even on iphone4 without hiding address bar). Quote Link to comment Share on other sites More sharing options...
gobbogoes Posted September 20, 2013 Share Posted September 20, 2013 Safari is not everthing and I don t think that this issue will stop HTML5 game developement in any kind (was always very experimental)...Two sponsors signed contracts for my game, tecnicaly the situation is in the way I did it still the same, so things will go on...Bad for those who have a big list of auto scale games, should be like playing on a Gameboy Micro or something like that now Quote Link to comment Share on other sites More sharing options...
iprasila Posted September 20, 2013 Share Posted September 20, 2013 I ve tried it and my game is still loading in fullscreen http://www.gobbogoes.info/crossplatform/clochard/ ...but this is in my opinion the best way to make it run under Safari and also weeker Android devices via Firefox. Optionally you could do it with a button for fullscreen switch (Youtube style) for tablet and desktop players, that s it... Well, on my iPad 2 with iOS 7 your game is "centered" on the screen but it is not full screen, no matter the position of the device. Basically your canvas has a thick band of green around it. Just change the color of your body background to white and you will see what I mean. Quote Link to comment Share on other sites More sharing options...
gobbogoes Posted September 20, 2013 Share Posted September 20, 2013 Well, on my iPad 2 with iOS 7 your game is "centered" on the screen but it is not full screen, no matter the position of the device. Basically your canvas has a thick band of green around it. Just change the color of your body background to white and you will see what I mean.Thanks for your test. I know, that s why I made ... On tablets and desktop it s more playable like a traditional flash game (small window). Quote Link to comment Share on other sites More sharing options...
iprasila Posted September 21, 2013 Share Posted September 21, 2013 EDIT: Better implementation of concept: The following works in chrome browser for IOS7 for games in portrait: (still working on safari) http://grimpanda.com/games/sandbox/soar Works in Chrome on iOS7 only if the user doesn't accidentally swipe on the top of the screen, after this the address bar will be painted over your game. Doesn't work at all on Safari for iPad. The only "solution" to play in fullscreen (for now) seems to be to ask the user to pin the game on his home screen. Quote Link to comment Share on other sites More sharing options...
vince Posted October 2, 2013 Share Posted October 2, 2013 Hi all, Just wondering if there are any new solutions or workarounds to this problem, and if sponsors/publishers are aware of this problem and require immediate solutions for this? Thanks! Vincent Quote Link to comment Share on other sites More sharing options...
rich Posted October 2, 2013 Author Share Posted October 2, 2013 There's no fix for this yet. It doesn't matter if sponsors want one or not - tell them to go hassle Apple. Quote Link to comment Share on other sites More sharing options...
Ydt Posted October 2, 2013 Share Posted October 2, 2013 Has anyone had any problems with touch not working properly in ios7? I got some feedback from a publisher that said no matter where they touch in my game the coordinates always come back in the top right hand corner (only in ios7) Quote Link to comment Share on other sites More sharing options...
vince Posted October 2, 2013 Share Posted October 2, 2013 There's no fix for this yet. It doesn't matter if sponsors want one or not - tell them to go hassle Apple.Thanks for the reply Rich! Hopefully Apple will get this sorted, I'm sure it breaks many other mobile websites as well. Quote Link to comment Share on other sites More sharing options...
rich Posted October 2, 2013 Author Share Posted October 2, 2013 It breaks the flipping TWITTER web site! And BBC News, and thousands more. So don't think this is just Apple not caring about html5 games. They will do something, I'm very sure of that. Lowren and Overloaded 2 Quote Link to comment Share on other sites More sharing options...
soybean Posted October 3, 2013 Share Posted October 3, 2013 @Ydt: are you referring to Softgames? If so, I'm having the same issue. I'm suspecting it has something to do with Softgames menu blocking the canvas. Quote Link to comment Share on other sites More sharing options...
Ydt Posted October 11, 2013 Share Posted October 11, 2013 @Ydt: are you referring to Softgames? If so, I'm having the same issue. I'm suspecting it has something to do with Softgames menu blocking the canvas. yes actually it is softgames. Good to know it's not my code. I will have to give them a heads up. Quote Link to comment Share on other sites More sharing options...
soybean Posted October 11, 2013 Share Posted October 11, 2013 @Ydt: I've talked to Alex and he admits it's their code. They've fixed it now, but they'd also require to implement Zynga's viewporter code to fix the address bar in iOS7 Quote Link to comment Share on other sites More sharing options...
mentuat Posted October 11, 2013 Share Posted October 11, 2013 You might want to tell them that Zynga's viewporter code does not fix the iOS7 issue, at best it triggers the address bar to hide if the device is rotated from portrait to landscape while running (as other address bar hide hacks are also likely to do) Quote Link to comment Share on other sites More sharing options...
jump Posted October 12, 2013 Share Posted October 12, 2013 You might want to tell them that Zynga's viewporter code does not fix the iOS7 issue, at best it triggers the address bar to hide if the device is rotated from portrait to landscape while running (as other address bar hide hacks are also likely to do)yes i checked too, it does not fix the iOS7 issue Quote Link to comment Share on other sites More sharing options...
inyourpc Posted October 15, 2013 Share Posted October 15, 2013 I think apple did it for purpose...They don't want competition of any sort what so ever. Quote Link to comment Share on other sites More sharing options...
PKrawczynski Posted October 21, 2013 Share Posted October 21, 2013 I got fucked so hard by apple because of this, that maybe I should sue them for rape. It cuts of bottom of gameplay with construct2 no matter settings or if you rotate device twice. All work got undone by one single dickish move from apple. I quite started to respect them as a long time windows user but boy oh boy, it got on my nerves so hard if there was some iSpot near streets I would break some glasses. If it was any other company worldwide bitching could maybe do something for the matter and make them fix it, but since company catchphrase is "Think different" I think we are in deep shit as html5 devs. Quote Link to comment Share on other sites More sharing options...
KyleNau Posted October 29, 2013 Share Posted October 29, 2013 Lesson learned - stay in portrait mode! I can't complain too much. It still beats devving for Android. InvisionUser 1 Quote Link to comment Share on other sites More sharing options...
val9 Posted November 15, 2013 Share Posted November 15, 2013 @rich is there also a problem with ios 7 and loading sound?cause I was testing out your phaser examples on my iPad 2 using safari on ios7 and the sound examples never loaded? Quote Link to comment Share on other sites More sharing options...
rich Posted November 15, 2013 Author Share Posted November 15, 2013 Nope it plays sound just fine, but none of those examples are set-up for it. When time allows I'll do one specifically for iOS. Quote Link to comment Share on other sites More sharing options...
val9 Posted November 16, 2013 Share Posted November 16, 2013 Oh ok nice!! Thanks for the reply. Quote Link to comment Share on other sites More sharing options...
HTML5console Posted November 16, 2013 Share Posted November 16, 2013 Hi @Rich, what is your current solution for the lack of true fullscreen in safari iOS7, do you see a fix for this issue coming soon... Quote Link to comment Share on other sites More sharing options...
enpu Posted December 3, 2013 Share Posted December 3, 2013 I have done some investigation on the iOS7 iPhone fullscreen problem, and here is what i have found: - Safari forces fullscreen mode when switching from portrait to landscape. - In fullscreen mode, there is about 42px height area at top and 100px area at bottom, that you can't touch. - If you touch those areas, Safari brings top and bottom bars back (exits fullscreen mode). - When top and bottom bars appear, there is no JavaScript event triggered, but the window.innerHeight does change from 320 to 212. - Only way to switch back to fullscreen, is to switch to portrait and then back to landscape. mentuat 1 Quote Link to comment Share on other sites More sharing options...
Bodman Posted December 5, 2013 Share Posted December 5, 2013 There is a way to get the user back into fullscreen without the portrait -> lanscape fiasco @enpu is correct about the innerheight, You can check that height every so often, and display a div. You can stub in a div that allows the user to go back to fullscreen .Try this on ios7http://www.freeriderhd.com/t/1006-epic-nthshore Click the play button and you will see what i mean. Here is what the user sees Tada! Quote Link to comment Share on other sites More sharing options...
rich Posted December 16, 2013 Author Share Posted December 16, 2013 They've started to address this issue. iOS 7.1 beta 2 contains this little beauty: "A property, minimal-ui, has been added for the viewport meta tag key that allows minimizing the top and bottom bars on the iPhone as the page loads. While on a page using minimal-ui, tapping the top bar brings the bars back. Tapping back in the content dismisses them again.For example, use <meta name="viewport" content="width=1024, minimal-ui”>." @99golems, AhmedElyamani, 1-800-STAR-WARS and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.