ForgeableSum Posted May 6, 2015 Share Posted May 6, 2015 I understand that I can change the tint with sprite.tint but I'm trying to do something a bit different. I'd like to be able to change the hue of the sprite texture, the same way you would in Photoshop. Hue instead of tint. Is this possible to do in Phaser? Link to comment Share on other sites More sharing options...
ForgeableSum Posted May 6, 2015 Author Share Posted May 6, 2015 Ah, I just figured out my best bet is probably to draw the sprite texture to a bitmap data, then use setHSL and create the sprite with that bitmap data. Seems simple enough. Link to comment Share on other sites More sharing options...
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