oxxxo Posted May 4, 2015 Share Posted May 4, 2015 when I was using 2.0.4 version the screen resizing was good.. it responds to every screen size with proper scaling but when upgrading to 2.3.0 the screen resizing was not that efficient...when I am on my browser is just sets on full browser size this is what i added on the index.html: <meta name="mobile-web-app-capable" content="yes"> <meta name="viewport" content="width=device-width">and this is on the Boot.js file:this.input.maxPointers = 1;this.stage.disableVisibilityChange = false;this.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;this.scale.minWidth = 320;this.scale.minHeight = 480;this.scale.pageAlignHorizontally = true;this.scale.pageAlignVertically = true;this.stage.forcePortrait = true;this.scale.setScreenSize(true); What would I change so that is just changes to proper screen size Link to comment Share on other sites More sharing options...
kahootbird Posted October 10, 2015 Share Posted October 10, 2015 I hate to bump an old thread but I ran into the exact same problem - scaling is handled differently in older version of phaser. Anyone ever find a solution? Edit: I haven't found a solution to scale fullscreen but I did manage to figure out the problem starts in phaser version 2.2.0 http://phaser.io/download/release/2.2.0 Edit2: I solved the problem. I had a div id="gameContainer /div code in my game. When I removed that, scaling worked perfectly. Link to comment Share on other sites More sharing options...
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