dsman Posted May 1, 2015 Share Posted May 1, 2015 Is there any easy way to generate .babylong file from runtime scene which might be having dynamically generated meshes ? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 1, 2015 Share Posted May 1, 2015 You can use BABYLON.SceneSerializer.Serialize(scene):https://github.com/BabylonJS/Babylon.js/blob/master/Babylon/Tools/babylon.sceneSerializer.ts#L732 Quote Link to comment Share on other sites More sharing options...
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