systemx17 Posted May 1, 2015 Share Posted May 1, 2015 If I want to make little engine fires propelling a ship through space, would I be best using animated sprites for this or if there a way to use a Pixi created effect to displace jets streams or fire out the back of the engines? Would be cool if either method supports growing bigger when giving the ship more thrust. If it has to be sprites from image textures, can someone point me in the right direction for how to cycle these - I figure just swapping out the texture every 5 frames or so through 10 images would be inefficient. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
xerver Posted May 2, 2015 Share Posted May 2, 2015 As long as those images are in the same sprite sheet, it is not inefficient. In fact if you want to support canvas that is pretty much the best way to do it. In webgl-only scenarios you could use a custom shader. Quote Link to comment Share on other sites More sharing options...
systemx17 Posted May 3, 2015 Author Share Posted May 3, 2015 At the moment I am just loading up single images for all my sprites. I am assuming you all just read that with a look of disgust on your faces So I guess this is enough reason for me to take the time to learn how to do it properly. Back to the manual I go Quote Link to comment Share on other sites More sharing options...
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