phantomas Posted April 27, 2015 Share Posted April 27, 2015 Hi, everyone! I just have uploaded my brand-new game: RUNAWAY RUINS It´s a very fast running game. I had to squeeze out all the power of Phaser 2.2, because I have used 3 parallax scrolling backgrounds, a paralax foreground (earthquake effect) and all the moving elements (you know: cliffs, totems, dragons, birds, etc). The speed keeps increasing every second you play until you die. Anyway, I think the performance is quite acceptable even on slow devices. So guys, if you leave me some feedback it would be very nice. Thanks!! https://spritted.com/play/runaway-ruins Quote Link to comment Share on other sites More sharing options...
Apelmon Posted April 27, 2015 Share Posted April 27, 2015 Where can I play your game? Quote Link to comment Share on other sites More sharing options...
phantomas Posted April 27, 2015 Author Share Posted April 27, 2015 I´ve uploaded it to www.spritted.com You can play the game is at this link: RUNAWAY RUINS Quote Link to comment Share on other sites More sharing options...
nuvorm Posted April 29, 2015 Share Posted April 29, 2015 nice game. I like the artwork and it feels smooth on desktop anyway.You might want to give the player a headstart with some credits before bothering them with viewing an ad to play. phantomas 1 Quote Link to comment Share on other sites More sharing options...
rsadwick Posted April 29, 2015 Share Posted April 29, 2015 Incredible job on the artwork and seemed to run fast. You should allow players to use A or Z to start the game and retry instead of clicking the button phantomas 1 Quote Link to comment Share on other sites More sharing options...
marcgfx Posted April 29, 2015 Share Posted April 29, 2015 nicely done. not sure if there are some unfair jumps or if I just didn't know how to handle them. when a block is directly in front of a large gap, how is the player supposed to cross this? I tried combinations of the two buttons, but did not see an obvious solution. phantomas 1 Quote Link to comment Share on other sites More sharing options...
phantomas Posted May 4, 2015 Author Share Posted May 4, 2015 rsadwick, It´s I good idea. I´ll try it. Quote Link to comment Share on other sites More sharing options...
phantomas Posted May 4, 2015 Author Share Posted May 4, 2015 nicely done. not sure if there are some unfair jumps or if I just didn't know how to handle them. when a block is directly in front of a large gap, how is the player supposed to cross this? I tried combinations of the two buttons, but did not see an obvious solution. marcgfx, when you have that problem the solution is to go down and then jump just when you are going to fall: Quote Link to comment Share on other sites More sharing options...
gmalone Posted May 4, 2015 Share Posted May 4, 2015 Stopped dead in my tracks at the very start -- view ad wouldn't produce the ad -- so play stopped, I bailed out. Still haven't seen the game. Possibly never will now. So... Recommendation: hold off on the 'view ad' bit until the user has had a taste of the game. Quote Link to comment Share on other sites More sharing options...
phantomas Posted May 4, 2015 Author Share Posted May 4, 2015 Stopped dead in my tracks at the very start -- view ad wouldn't produce the ad -- so play stopped, I bailed out. Still haven't seen the game. Possibly never will now. So... Recommendation: hold off on the 'view ad' bit until the user has had a taste of the game. This is maybe because you´re using AdBlock, so when the add is going to display... it crashes. I will talk to the site to notify the issue. Quote Link to comment Share on other sites More sharing options...
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