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Build and destroy game stage on webGL issue


game.dev
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Hello guys,

I have got an issue with game destroy on webGL rendering.

Reproducing:
In the following example of creating animation on PIXI,
just need to build and destroy the game for 5 times
So here is simple example of the issue:
http://jsfiddle.net/07gy4p6e/3/

On the fifth iteration of building and destroying the texture is transformed into back rectangle,
but on Canvas rendering everything works fine for any iteration.

rhk1oy.png


I what to notice, that in the big project this happens earlier (on 3 iteration of building / destroying)

Is someone met with this error in the past? How is it possible to handle this issue?

Thank for any advice

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