Jack0815 Posted April 24, 2015 Share Posted April 24, 2015 Hi everyone, I have finished the second game of a series of casual games that I summarize under the topic "ClickMe". The second one is a reinterpretation of the classic breakout. Android: https://play.google.com/store/apps/details?id=com.softrabbit.clickMeBricks Browser (not for publishing, just for you ): http://softrabbit.de/ClickMe/www1/ I am using crosswalk for the game and phaser as a basic game engine. Would be nice to get some feedback. I know that the game itself is not new, but I hope that you like the way I interpreted the concept Here is also my website for the series http://softrabbit.de/ClickMe/ What do you think of it? For Devs: - Phaser 2.3 - Crosswalk 13 (explains the size) Changelog: 1.00 - First release Quote Link to comment Share on other sites More sharing options...
marcgfx Posted April 24, 2015 Share Posted April 24, 2015 I think its well done but I didnt really enjoy it. At level 3 I already was only getting the anti-upgrades. higher ball-speed is a very quick death-sentence (if you get it twice its really fun), small paddle is just about doable. what I really did not like, is that the effect did not immidiately ware off, after dying. so I just lost 2 lives to high-speed ball that would have worn off I wait. I was missing the fun extras, like multiple balls or firing guns from the paddle. I played using chrome browser. Quote Link to comment Share on other sites More sharing options...
Jack0815 Posted April 24, 2015 Author Share Posted April 24, 2015 Thanks for the feedback marcgfx Well, at least the mutiple ball feature you can "buy" for points in the shop icon But I like your suggestian that bad features should die after loosing a ball. I will fix this The ratio of upgrades and anti-upgrades is always random. You might have just had bad luck ;-) Any further suggestions how to raise the fun level? I also still miss something "awesome" Quote Link to comment Share on other sites More sharing options...
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