mirage29 Posted April 17, 2015 Share Posted April 17, 2015 is PIXI.SpriteBatch working in Panda? I don't feel that it is faster than container. Quote Link to comment Share on other sites More sharing options...
mrkarate Posted May 22, 2015 Share Posted May 22, 2015 I'm asking the same thing... in fact, it;s posible in pandajs make two sprites share the same atlas or spritesheet, and then share the draw call???, on phaser it's possible but here I can't get this work, I made all my tiles backgrouds render as bitmaps on an levels arrays and then never have to make the textures again, but I have a lot of objects sharing the same atlas, and can't use as backgrouds, because I need to play with his childIndex to make my player got lower or high on the index, depending on the position you have on the map (it's an isometric tile-based engine), and I really want to lower the draw calls, but still no luck, another thing, I notice if you create a Container, that's already one drawcall, so if you put a sprite inside a container inside your stage, you will have two draw calls instead of one, this hit performance? or draw calls generate by empy containers are nothing compared to sprites? thanks guys! Quote Link to comment Share on other sites More sharing options...
mrkarate Posted June 3, 2015 Share Posted June 3, 2015 well... I think the silence for almost a month it's a sign, this feature don't work on panda Quote Link to comment Share on other sites More sharing options...
enpu Posted June 3, 2015 Share Posted June 3, 2015 I will make SpriteBatch to work on Panda Engine 2 Quote Link to comment Share on other sites More sharing options...
mrkarate Posted June 3, 2015 Share Posted June 3, 2015 great!thanks!! Quote Link to comment Share on other sites More sharing options...
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