Rezoner Posted April 11, 2015 Share Posted April 11, 2015 Playground.js is a framework that i've been using through most of my jam and commercial games. In opposition to the most engines out there it doesn't provide high-level concepts such as physics, entities or collisions. It's meant to be a good bootstrap for rolling your own custom solution - creating new or using existing libraries scattered on github. I think it's been TL;DR already - so if you are into craftmanship check out showcase on http://playgroundjs.com/ ps: What has changed recently is that Playground is no longer tightly coupled with <canvas> and it is possible to bind any kind of renderer.Currently I am working on rewriting Three.js loaders to match playground's workflow. benny!, blackmoondev, PBMCube and 3 others 6 Quote Link to comment Share on other sites More sharing options...
d13 Posted April 11, 2015 Share Posted April 11, 2015 This is a great project, thanks for sharing it! Quote Link to comment Share on other sites More sharing options...
gregmax17 Posted April 13, 2015 Share Posted April 13, 2015 THIS is really neat. Quote Link to comment Share on other sites More sharing options...
blackmoondev Posted April 15, 2015 Share Posted April 15, 2015 Thanks for sharing! Go Playground! Quote Link to comment Share on other sites More sharing options...
end3r Posted April 16, 2015 Share Posted April 16, 2015 Nice, good luck with the development! Quote Link to comment Share on other sites More sharing options...
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