valueerror Posted April 7, 2015 Share Posted April 7, 2015 hey there. i just released my first game (ever) and wanted to show it here so you can try it (and maybe tell me more about how it performs on your device and how many bugs you've found ;-) ) it is called "cool cows on ice" and features a cow (obviously) and some crazy kamikaze penguins that may, or may not help you finish a level... you can touch and hold the cow and then throw it as precisely as you can into the target area. the game is build completely with the amazing phaser.js framework and p2 physicsi used crosswalk 10 and intel xdk to package it it also has ads (one interstitial in the menu - only once) and non-intrusive banners in the score screen - and the option to remove themalmost all the graphics and animations are created in gimpthe audio tracks are composed by good friend of mine (dj körner) here is a screenshot: here the promo video: and here the link to the play store (please rate and test.. thx)https://play.google.com/store/apps/details?id=cool.cows.on.ice Quote Link to comment Share on other sites More sharing options...
hoodamath Posted April 8, 2015 Share Posted April 8, 2015 Is there an html5 version we can play online? Quote Link to comment Share on other sites More sharing options...
valueerror Posted April 12, 2015 Author Share Posted April 12, 2015 there is not at the moment.. although i could just upload it somewhere Quote Link to comment Share on other sites More sharing options...
Neoprofessor Posted April 12, 2015 Share Posted April 12, 2015 Just downloaded and tried it. Nice job! Very Entertaining. Gave you 5 Stars. good Luck with it! valueerror 1 Quote Link to comment Share on other sites More sharing options...
valueerror Posted April 14, 2015 Author Share Posted April 14, 2015 thank you very much Quote Link to comment Share on other sites More sharing options...
icp Posted April 19, 2015 Share Posted April 19, 2015 I'm really glad to see fluid movement with crosswalk and p2js even on low-end mid-range devices . How did you capture the in-game footage? Quote Link to comment Share on other sites More sharing options...
valueerror Posted April 21, 2015 Author Share Posted April 21, 2015 do you mean the footage for the promo video? the android app is called "screencast" ... i think it was preinstalled on my oneplus one (cyanogenmod) Quote Link to comment Share on other sites More sharing options...
tips4design Posted April 27, 2015 Share Posted April 27, 2015 The game looks great, I will install it today. I was wondering (as I was also going to create a mobile game) if you had any success with the in-app purchases. Did you have any purchase? Quote Link to comment Share on other sites More sharing options...
valueerror Posted April 28, 2015 Author Share Posted April 28, 2015 well.. they work.. that's all i can say.. because no one bought the "no-ads-feature" but i tried with two accounts that are registered as testaccounts and completed a free purchase which - obviously - disabled the ads in the game for those users.. i tried to program the ads into my game in a very unintrusive way.. one fullscreen ad in the menu and a banner ad at the bottom of the finish screen... so they probably don't hurt enough make the purchase.. also i have only 90 installs.. that's not really a lot tips4design 1 Quote Link to comment Share on other sites More sharing options...
valueerror Posted April 28, 2015 Author Share Posted April 28, 2015 oh.. and funny thing.. someone discovered a "cheat" in my game to get infinite moves.. something i didn't program (at least not on purpose) i decided to NOT fix it for now because it only helps in some levels and i think it's cool that they "hacked" my code with gestures ^^ Quote Link to comment Share on other sites More sharing options...
tips4design Posted May 4, 2015 Share Posted May 4, 2015 well.. they work.. that's all i can say.. because no one bought the "no-ads-feature" but i tried with two accounts that are registered as testaccounts and completed a free purchase which - obviously - disabled the ads in the game for those users.. i tried to program the ads into my game in a very unintrusive way.. one fullscreen ad in the menu and a banner ad at the bottom of the finish screen... so they probably don't hurt enough make the purchase.. also i have only 90 installs.. that's not really a lot Thanks for the answer. I think that the better way would be to give some in-game customisations as in-app purchases, as the no-ads don't work so well. The more "annoying" method would be to use life-system as in candy crush (get one life/play per 10minutes or so). oh.. and funny thing.. someone discovered a "cheat" in my game to get infinite moves.. something i didn't program (at least not on purpose) i decided to NOT fix it for now because it only helps in some levels and i think it's cool that they "hacked" my code with gestures ^^ Wow, that is cool, gesture hacking Quote Link to comment Share on other sites More sharing options...
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