LinkTree Posted April 6, 2015 Share Posted April 6, 2015 Hi, I am having a problem with using animation frames loaded with game.addAsset. I followed the example here:http://vermeire.home.xs4all.nl/panda/fiddler.html under "frame based animation" and he shows how he loads all the assets using game.addAsset and giving each asset a name and then calling each asset by it's name in new game.Animation(). but when I tried loading the assets into game.Animation() like this://---this is inside assets.js---game.addAsset('sequence/frame1.png', 'frame1');game.addAsset('sequence/frame2.png', 'frame2');game.addAsset('sequence/frame3.png', 'frame3');game.addAsset('sequence/frame4.png', 'frame4');game.addAsset('sequence/frame5.png', 'frame5');//---this is inside main.js in game scene 'Game's init function ---this.sequence = new game.Animation( 'frame1', 'frame2', 'frame3', 'frame4', 'frame5',);this.sequence.animationSpeed = 0.25;this.sequence.play();game.scene.stage.addChild(this.sequence);it didn't work and console log was displaying localhost/"root game dir"/frame[num] [HTTP/1.1 404 Not Found 1ms]note that it wasn't looking inside the media directory or the sequence directory that's inside media. what am I doing wrong? thanks. Quote Link to comment Share on other sites More sharing options...
LinkTree Posted April 7, 2015 Author Share Posted April 7, 2015 Ok I made this work by adding frames = game.paths[frames] || frames; to game.Animation function in renderer.js so it looks like this:game.Animation = function(textures) { /** Play animation in reverse. @property {Boolean} reverse @default false **/ this.reverse = false; if (typeof textures === 'string') { var frames = Array.prototype.slice.call(arguments); var textures = []; for (var i = 0; i < frames.length; i++) { frames[i] = game.paths[frames[i]] || frames[i]; textures.push(game.Texture.fromImage(frames[i])); } } game.PIXI.MovieClip.call(this, textures);};I am not sure if there are any bad implications for doing this. please let me know if it's wrong. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.