enpu Posted January 31, 2017 Author Share Posted January 31, 2017 I have now fixed all Panda 2 related issues from GitHub (https://github.com/ekelokorpi/panda.js-engine/issues). If you find any issues from current develop version or have any feature requests, please let me know! Quote Link to comment Share on other sites More sharing options...
Ninjadoodle Posted July 24, 2017 Share Posted July 24, 2017 Hi @enpu I've been checking back regularly to see whether there are any updates on Panda. Are you still working on the new version? Thanks Quote Link to comment Share on other sites More sharing options...
enpu Posted July 27, 2017 Author Share Posted July 27, 2017 Hi, Already replied to your email, but will answer here also shortly. I have been pretty busy with other projects, but yes i'm still working on Panda always when i got free time, or when there is project where i can use Panda. Quote Link to comment Share on other sites More sharing options...
enpu Posted September 11, 2017 Author Share Posted September 11, 2017 New changes. Asset loading functions: game.addAsset game.removeAsset game.removeAllAssets (Sorry for going back and forth with these ones) New loader graphics with percentage and error messages. Can be customized with attributes: game.Loader.minTime (minimum time to show the loader) game.Loader.showLogo game.Loader.showBar game.Loader.showText Cleaned Scene functions. before: game.createScene('Main', { init: function() { this.addTween(...); this.addTimer(...); } }); after: game.createScene('Main', { init: function() { game.Tween.add(...); game.Timer.add(...); } }); Added Sprite tinting: sprite.tint = ’#ff0000’; sprite.tintAlpha = 0.5; new SystemText class to render native canvas text without bitmap fonts. var text = new game.SystemText('hello'); text.addTo(this.stage); Quote Link to comment Share on other sites More sharing options...
Ninjadoodle Posted September 11, 2017 Share Posted September 11, 2017 Panda 2 is a work in progress, so it's understandable that things change Thank you for letting us know what the changes are so we can update our code. Updates like this are really cool! Quote Link to comment Share on other sites More sharing options...
enpu Posted September 11, 2017 Author Share Posted September 11, 2017 More options to Loader. Shows small ad text on bottom of the loader. Can be turned off or changed. game.Loader.showAd = true; game.Loader.ad = 'Created with Panda 2 Game Engine'; Quote Link to comment Share on other sites More sharing options...
Ninjadoodle Posted September 12, 2017 Share Posted September 12, 2017 Hi @enpu In the previous version I had to create my own class of a loader. Is this no longer the case / are the loader attributes set in the config file now? *** EDIT *** Just tested this and it looks like the loader is build in now - awesome Thank you! Quote Link to comment Share on other sites More sharing options...
enpu Posted September 12, 2017 Author Share Posted September 12, 2017 Yes you can still make your own loader or use the built-in with the options above. Ninjadoodle 1 Quote Link to comment Share on other sites More sharing options...
enpu Posted September 14, 2017 Author Share Posted September 14, 2017 Sprite sheet json files should now use .atlas extension (.json will also work if you are not using hires mode). Quote Link to comment Share on other sites More sharing options...
Ninjadoodle Posted September 14, 2017 Share Posted September 14, 2017 Hi @enpu Is the format still the same? I use texture-packer to pack my sprite-sheets and when I select Panda format, it automatically selects json. Do I just have to rename the file to atlas? Quote Link to comment Share on other sites More sharing options...
enpu Posted September 14, 2017 Author Share Posted September 14, 2017 Same format, just different file extension. Ninjadoodle 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.