rich Posted September 15, 2013 Author Share Posted September 15, 2013 I pushed out the 1.0.1 release this morning. It includes some logic fixes in the physics tilemap separation code that would cause tunneling if your sprites were bigger than the tiles. Also added in lots of extra checks into Group, so it won't try and run through the internal list if the list is empty. Also Sprite.animation.stop no longer needs a key name, if you don't provide one it will just stop the current animation instead. Link to comment Share on other sites More sharing options...
austin Posted September 15, 2013 Share Posted September 15, 2013 Very nice looking site (and presumably engine - didn't dig any further than the main GitHub readme). I updated HTML5GameEngine.com to have the new links and info. It looks like it even picked up a few Phaser-run games in the latest crawl (it spiders sites with HTML5 games like Clay.io, MarketJS, HTML5Games.com, Kongregate, this forum, etc... in search of HTML5 games and matches them to a library). Link to comment Share on other sites More sharing options...
wasser Posted September 15, 2013 Share Posted September 15, 2013 austin, thanks for your game engine reference. however, it looks like you got the license wrong. Phaser is MIT licensed. Thanks,wasser Link to comment Share on other sites More sharing options...
austin Posted September 15, 2013 Share Posted September 15, 2013 @wasser - whoops, fixed! Link to comment Share on other sites More sharing options...
scutajar Posted September 16, 2013 Share Posted September 16, 2013 Awesome work Rich, thanks for this! Any idea when the TypeScript definition files will be released? (I'd like to upgrade to Phaser 1.0, but cannot since I've been coding in TypeScript so far). Link to comment Share on other sites More sharing options...
Rudrabhoj Bhati Posted September 16, 2013 Share Posted September 16, 2013 I plan to write a easy to understand book on learning phaser soon (possibly under a create common license). 4ucai 1 Link to comment Share on other sites More sharing options...
rich Posted September 16, 2013 Author Share Posted September 16, 2013 Awesome work Rich, thanks for this! Any idea when the TypeScript definition files will be released? (I'd like to upgrade to Phaser 1.0, but cannot since I've been coding in TypeScript so far). Thanks We need to finish the API docs first, but are making good progress on those. I think they are probably a couple of weeks away, but once done then we can make a definitions file (because the API is likely to change a little here and there until then). Link to comment Share on other sites More sharing options...
kootoopas Posted September 16, 2013 Share Posted September 16, 2013 Thanks Rich, for releasing such a beast of an engine. Link to comment Share on other sites More sharing options...
iprasila Posted September 16, 2013 Share Posted September 16, 2013 Thanks for releasing Phaser 1.0.2, I've played a bit with the "Hello Phaser" example and I want more . BTW, in your tutorial about getting started I've noticed that you recommend MAMP for OS X users, XAMPP http://www.apachefriends.org/en/xampp.html is a free alternative that works on Windows, Linux and Mac. Personally, I've used XAMPP on Windows and Mac. Link to comment Share on other sites More sharing options...
rich Posted September 16, 2013 Author Share Posted September 16, 2013 Thanks, I'll add that as an alternative when I update the guide. I don't want to give readers TOO many options! But it won't hurt to have another OS X choice. Link to comment Share on other sites More sharing options...
Recommended Posts