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Hi!

 

I just published my first game, Hopsop, on Google Play:

https://play.google.com/store/apps/details?id=se.carljohanelger.hopsop

 

Hopsop is an endless runner type game. It's easy to learn but difficult to master. Control Hopsop by tapping and dragging to aim, then release your finger to perform a jump. Pick as much tree fruit as you can while you climb upwards. If you pick enough, you will unlock new playable characters. Be fast, and be precise – because if you fall you will have to start all over again.

 

It's built in HTML5/javascript using the Phaser framework and packaged with Cordova/Crosswalk. I wouldn't have been able to make it without this forum, where i've been lurking a lot :)

 

Here's a gameplay video: https://www.youtube.com/watch?v=1d4MvthH_f0

And here are some screen shots:

post-11932-0-38268400-1427621831.jpg post-11932-0-01099800-1427620527.jpg post-11932-0-00716900-1427620535.jpg post-11932-0-94742900-1427620548.jpg

 

Any suggestions, found bugs or other comments, please feel free below!

 

 

Carl-Johan

 

 

 

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Thanks!

 

Actually no reason at all, other than that I'm already familiar with Cordova since before. I just picked one :). Next time, I'll probably try out cocoonjs.

Migrating the project to use Crosswalk was easy, the step by step guide on https://crosswalk-project.org/documentation/cordova/migrate_an_application.html#migrate is pretty straight forward.

Figuring out that the rendering mode for Phaser.Game shouldn't be set to 'webgl' took me a while though.

Performance-wise I don't really know to be honest - I have quite a limited array of devices to test on. On a Samsung S3 it's stuttering a tiny bit, but definitely still playable. On an S4 it's completely smooth. None of my beta testers reported any stuttering, so I decided to stick with it.

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