Deino Posted March 28, 2015 Share Posted March 28, 2015 Hello,I am an electronics student currently learning game development along with my artist friend. I have been leaning Phaser. I want to know the current situation in HTML5 game scene. I know the old days of gold-rush are over. I want to know if HTML5 game development still remains the low-risk comparatively higher return 'genre' as it used to be? Are sponsors paying on time or do they take months like some horror stories claim, even if the quality is optimum? How is the contract market and how to find contract works? Quote Link to comment Share on other sites More sharing options...
sandy234 Posted March 31, 2015 Share Posted March 31, 2015 The ship has sailed Quote Link to comment Share on other sites More sharing options...
fatalfluff Posted March 31, 2015 Share Posted March 31, 2015 You're 1.5 years too late for the "low risk" phase. Right now you have to make a significant effort to set yourself apart from the knuckleheads that sell non-exclusive licenses for 15 bucks a pop. As to contract work: that looks better, depending on the specific target market but.. and how to find contract works? ... that is something you have to be able to answer for yourself, if you want to be successful there. If you can't, and try to hire out via the common freelancer portals, then there's no money either, because those gigs typically awarded via sites like Elance or whatever only pay peanuts. In my experience an existing "offline" clientele is what brings viable money, everything that's awarded via bidding portals etc. only makes sense if you operate in a 3rd world country with super low expenses. InvisionUser 1 Quote Link to comment Share on other sites More sharing options...
Deino Posted March 31, 2015 Author Share Posted March 31, 2015 Is the market so saturated that luck overshadows quality? Quote Link to comment Share on other sites More sharing options...
SamosGisor Posted April 24, 2015 Share Posted April 24, 2015 Is the market so saturated that luck overshadows quality? I don't think you can call it luck. As with any other markets which becomes crowded, high quality alone is not sufficient. You need some skill at sales, and good contacts and relationships with the publishers help a lot too. ozdy 1 Quote Link to comment Share on other sites More sharing options...
magallanes Posted May 4, 2015 Share Posted May 4, 2015 Right now, its not a consolidated market.However, the golden rush of html5 is really near : Google killed Unity3d webplugin and i bet that its a matter of time until it will kill Flash. Killing Flash will create a really BIG golden rush of html5. Quote Link to comment Share on other sites More sharing options...
flerokoo Posted May 15, 2015 Share Posted May 15, 2015 Right now, its not a consolidated market.However, the golden rush of html5 is really near : Google killed Unity3d webplugin and i bet that its a matter of time until it will kill Flash. Killing Flash will create a really BIG golden rush of html5. I don' think google will kill flash any time soon because flash is PPAPI plugin. Quote Link to comment Share on other sites More sharing options...
lcizzle Posted May 16, 2015 Share Posted May 16, 2015 There won't be another HTML5 golden age until WebGL is standard on mobile and desktop devices. Which may never happen. kararty 1 Quote Link to comment Share on other sites More sharing options...
flerokoo Posted May 16, 2015 Share Posted May 16, 2015 There won't be another HTML5 golden age until WebGL is standard on mobile and desktop devices. Which may never happen.Actually, canvas is more than enough for portal games. Real problem is inconsistency of html5 technologies support (fullscreen api for instance which works almost nowhere). I dont think gold rush is possible until all those problems are solved.And first gold rush (which i missed ) was caused by unawareness of current situation of portal holders . Quote Link to comment Share on other sites More sharing options...
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