fenomas Posted April 7, 2015 Author Share Posted April 7, 2015 Yeah, if the number of meshes is large then either submeshes or octrees will help speed up selection. I have a thread on this from last week or so. IIRC the selection process checks: (scene octree if present) -> (mesh bounding box) -> (mesh octree if present) -> (submesh bounding boxes) in that order. At each step it will skip a bounding volume iff it's fully outside the frustum. Quote Link to comment Share on other sites More sharing options...
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