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Batching calls


fenomas
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Yeah, if the number of meshes is large then either submeshes or octrees will help speed up selection. I have a thread on this from last week or so.

 

IIRC the selection process checks:

 

(scene octree if present) -> (mesh bounding box) -> (mesh octree if present) -> (submesh bounding boxes)

 

in that order. At each step it will skip a bounding volume iff it's fully outside the frustum.

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