pdiddles03 Posted March 25, 2015 Share Posted March 25, 2015 I've been working on my space shooter and was encountering issues with speed and tile maps using arrays. I decided that the issue was coming from calculating all of the tile positions on window load so I put it into a web worker and it works great! Here is my issue now. When I replace an enemy texture with an explosion using ".setTexture", the game stutters for about half a second on the first few enemies I shoot then it works fine. Does anybody notice a performance issue with texture replacing? Quote Link to comment Share on other sites More sharing options...
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