RBrNx Posted March 25, 2015 Share Posted March 25, 2015 Hi There, I've only recently started using Phaser so apologies for any mistakes I make. I'm trying to use the following code to be able to drag buttons around:if (this.game.input.activePointer.isDown) { if (this.game.origDragPoint) { // move the camera by the amount the mouse has moved since last update Level1.x -= this.game.origDragPoint.x - this.game.input.activePointer.position.x; Level2.x -= this.game.origDragPoint.x - this.game.input.activePointer.position.x; } // set new drag origin to current position this.game.origDragPoint = this.game.input.activePointer.position.clone(); } else { this.game.origDragPoint = null; }This seems to work fine when I am using the mouse but it doesn't seem to work on touch screen devices even though from what I've read 'activePointer' can be either a mouse or fingers on a touchscreen. Any ideas? Thanks, RBrNx Link to comment Share on other sites More sharing options...
rich Posted March 25, 2015 Share Posted March 25, 2015 You should really use activePointer.x / y as those values are automatically adjusted for the game scale (where-as position is not). Link to comment Share on other sites More sharing options...
RBrNx Posted March 27, 2015 Author Share Posted March 27, 2015 You should really use activePointer.x / y as those values are automatically adjusted for the game scale (where-as position is not).Thanks very much. It doesn't seem to have fixed the problem though, when I am testing the game in Chrome it works fine but when I change it to emulate a touch screen device the buttons work fine but the camera cannot be dragged around using the above code. Link to comment Share on other sites More sharing options...
rich Posted March 27, 2015 Share Posted March 27, 2015 Hard to tell from the little bit of code up there, but activePointer.x/y are definitely correctly mapped to touch pointers as well as mouse - the forum would be utterly full of complaints otherwise I've got it all through the code I'm working on at the moment. Here's a thought though - which version of Phaser is it? Only 2.2.2 (I think) and later work properly under Chrome touch emulation. Fine on the actual device, just not under emulation. Link to comment Share on other sites More sharing options...
RBrNx Posted March 31, 2015 Author Share Posted March 31, 2015 Hard to tell from the little bit of code up there, but activePointer.x/y are definitely correctly mapped to touch pointers as well as mouse - the forum would be utterly full of complaints otherwise I've got it all through the code I'm working on at the moment. Here's a thought though - which version of Phaser is it? Only 2.2.2 (I think) and later work properly under Chrome touch emulation. Fine on the actual device, just not under emulation. I downloaded the latest version of Phaser only the other day so I presume I am running 2.3.0? The touch emulation on Chrome seems to work fine for tapping buttons and such in my game, it just doesn't seem to work in the two places that I use the above code. I'll need to see if I can get a test done on an actual device. Link to comment Share on other sites More sharing options...
RBrNx Posted March 31, 2015 Author Share Posted March 31, 2015 I actually just went and checked. The Phaser.js I have in my project says that I am using 2.2.2, I have since downloaded 2.3.0 and tried that and neither seem to work with Chrome's touch emulation. However when I run the program and open the console in Chrome I get the message "Phaser v2.0.1 - WebGL - WebAudio" is this right? Link to comment Share on other sites More sharing options...
RBrNx Posted March 31, 2015 Author Share Posted March 31, 2015 Well I feel like an idiot now, ended up solving my problem. I had the 2.2.2 & 2.3.0 versions of the Phaser.js but I was still using the 2.0.1 version of Phaser.min.js. Once I downloaded the 2.3.0 version of Phaser.min.js the Chrome Touch Emulation works flawlessly. Thanks! Link to comment Share on other sites More sharing options...
rich Posted April 1, 2015 Share Posted April 1, 2015 Link to comment Share on other sites More sharing options...
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