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PhaserLE is launched!


GrindheadGames
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So PhaserLE, the best level editing software & SDK out there for Phaser.io developers, has been released. 

 

You can find out more about the software here: www.phaserle.com

 

It allows a huge number of powerful features, that I am more than happy to discuss, so post any questions you may have in this thread. 

 

If you are interested in having a go with the demo game that ships with PhaserLE, then you can play it at this url: https://dl.dropboxusercontent.com/u/13318759/tutorial-game/index.html

 

Note this is a dropbox link with no preloader, so loading times may vary. 

 

Keen to hear your thoughts!

 

Craig 

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I'd suggest you work on your marketing more. First of all, self-proclaiming to be "best" looks cheap for me. Second of all, you have very little screenshots and videos of actually working with your editor. Third, your editor contains the word Phaser, which also looks cheap, did you get the rights from Phaser creator?

 

Afair, there have been some free html5 level editors (like the subforum stickied MightEditor!) posted on the site that are feature rich.

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I'd suggest you work on your marketing more. First of all, self-proclaiming to be "best" looks cheap for me. Second of all, you have very little screenshots and videos of actually working with your editor. Third, your editor contains the word Phaser, which also looks cheap, did you get the rights from Phaser creator?

 

Afair, there have been some free html5 level editors (like the subforum stickied MightEditor!) posted on the site that are feature rich.

 

Hey Ozdy, thank you for viewing PhaserLE! 

 

I proclaimed it is the best, because to be honest that is one of the reasons we made it. The other editors out there did not do what we needed our editor to do. Please forgive me for calling it the best, but there was no point making the second best editor! It is down to personal preference of course, but in our opinion clearly it is the editor of choice. 

 

I do appreciate and understand your comments regarding the lack of screen shots and videos. I currently have 12 videos to upload to Youtube that I will get through over the weekend - we actually purchased a top quality microphone to record them with ( a Blue Yeti ) so all the videos uploaded are of good quality. Hopefully that will make up for the lack of videos, and I will make sure that more screen shots get put up. I just need a bit more time for them all to be edited. They show off a ton of features within the editor, so they should be of interest. 

 

Finally, I would like to point out that Mighty Editor is not free. It comes with a $5 per month subscription cost, where as ours is a one off fee. Also, a big difference between PhaserLE and Mighty Editor is that PhaserLE is decentralized, and works as a library on the developers machine rather than a web service. This allows multiple developers to work on a project and also means that it compatible with other services such as git. This makes it more compatible with developers working in larger teams. It is also written using Phaser, and can be extended by developers as opposed to the closed service nature of Mighty Editor. 

 

Having said all that, Mighty Editor is a great product and if you use it, then great! :) 

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Agree. It just look cheap... Like a small program just to put objects on grid. How you handle any callbacks, input etc.?

 

Hi Sodomo, 

 

I am sorry that the editor looks cheap, what specifically gives it that impression? I would like to fix that, if possible!

 

PhaserLE allows developers to easily arrange the positions of entities, and allows users to copy, cut and paste large selections of entities and align them with one another. Developers create entities within a group, which then can be placed above or below another group. This enables Z-index control of the level creation, as groups placed another group will appear above them in the drawing hierarchy. On top of this, users can add custom properties to entities - for instance, if you had a coin sprite, you could add different values to the sprite depending on what level the player was currently on. So if the player is on the last level in the game, the coin sprite can be worth more gold. The same feature can be used to edit properties such as jump strength, so the game developer can quickly adjust values to achieve their optimum setting, in a visual interface. 

 

PhaserLE provides an auto-complete service, so as you type the name of a property it will also appear and display the current value of that property, which is incredibly useful during a development cycle. Finally, PhaserLE provides a system to configure collisions between groups, that you can use to build up a lot of the logic of your game. For example, imagine you have a player, coins, floor and an enemy group. You can tell the player to collide with all the groups, but you can tell the enemy group to only collide with the floor group. This means the the enemy will be able to collide with the floor, but will ignore any coins in the game. 

 

There are a load more features too, but it would take too long to write about them all in this reply. You can view a 'hot list' of features on the www.phaserle.com homepage, and also in the videos that will be uploaded over the weekend.

 

However, I hope this answers your inquiry, please let me know if you have any further questions!

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Is this closer to MightyEditor or Contruct 2?

PhaserLE sits somewhere in the middle of both! It is similar to Welmeister (a level editor that came with the impactJS engine ) in the fact that it is built and runs using the engine that it is supporting. It also runs locally on the file system rather than being a web service, meaning you can write plugins or edit the source code if you need to. It has a lot of the features that contruct2 has, such as the configurable properties, but it is meant for developers that have experience of working with Phaser rather than for people who do not have coding experience. PhaserLE can handle collision configuration, but does not provide all the logic that can be found within Construct2. It is somewhere in between, it speeds up development and takes care of a lot of mundane tasks, though will appeal to people who want to get their hands dirty with some of the code within the game. 

 

Another great feature that PhaserLE has is that is will automatically find and display phaser entities in the editor without any extra configuration. The editor will parse the projects filesystem, find any entities or images, and then display them for use within PhaserLE. Any texture atlas's that are found will also be parsed, and each individual image will be displayed without any effort from the game developer. This makes working with the editor easy as you do not need to spend a lot of time setting anything up. 

 

Please let me know if you have any other questions, im not sure that was the most concise reply!

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The online demo doesn't really do much, have you considered an installable demo, crippled in some way?

We have considered a installable demo, but we find it hard to do without giving away something that could easily be fixed. This is something we may be able to do in the future, however our more immediate priority is to get some more example videos out there of PhaserLE being used, which should show off the features in a postiive light. 

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Also, i forgot to add, we are fine to use the word Phaser in the name of our application. We decided to call it PhaserLE as it does what it says on the tin - it is a level editor that works with Phaser. There is also a post on the phaser.io site about PhaserLE - http://phaser.io/news/2015/03/phaserle-released clearly they are happy with us calling it that :) 

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It is somewhere in between, it speeds up development and takes care of a lot of mundane tasks, though will appeal to people who want to get their hands dirty with some of the code within the game. 

 

 

 

Please let me know if you have any other questions, im not sure that was the most concise reply!

Is the code output editable? what does the output files look like?

also the demo doesnt work on safari? 

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Is the code output editable? what does the output files look like?

also the demo doesnt work on safari? 

 

The code outputted by PhaserLE is in JSON format. You can edit it yourself manually, but I would recommend against this as you should be able to perform that kind of thing with PhaserLE itself. I have the demo working here on mac and windows safari, what version are you using?

 

I have also uploaded several new videos which show off some of the features of PhaserLE. These videos are intended as tutorials, and as such are not intended as promo material. However, they do cover a lot of the features of the editor and will hopefully answer some of your questions while showing you how PhaserLE is used. 

 

You can find the tutorials on this PhaserLE tutorial Playlist on Youtube

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