Dovyski Posted March 24, 2015 Share Posted March 24, 2015 Hey there! First let me introduce myself. My name is Fernando, I am a long time Flash game developer who is one of the maintainers of Flixel Community. I've being willing to try Phaser for a while, but I think my start with it will be in an unusual way. A few months ago I started working on a project called Codebot, an IDE focused on gamedev. Recently I shifted its development to make it available in the cloud, so Phaser became a perfect match for that endeavor. I am planning to add a project template related to Phaser, so anyone can easily open a new tab in the browser, create a project and have a Phaser game up and running in seconds. Combining it with the features I am adding to the IDE, such as drag and drop to upload files, in-IDE assets finder, custom build and in-browser testing, I think Codebot can help the Phaser community, easing the entrance barrier for newcomers especially. Since no configuration is required, it will be a lot easier to try Phaser, all in the browser. I would like your feedback on that. Do you think it is a good idea? Here is an image of the IDE at the moment (follow the development here): drmop 1 Quote Link to comment Share on other sites More sharing options...
rich Posted March 25, 2015 Share Posted March 25, 2015 Ello Looks interesting! There are so many editors available out there now (including cloud based ones) that you'll definitely have to really set yourself apart from them to be noticed. Definitely possible though! Quote Link to comment Share on other sites More sharing options...
Dovyski Posted March 25, 2015 Author Share Posted March 25, 2015 Great, thanks for the feedback, Rich! About the other editors, I am aware of them, I even got inspired by a few. As I go with the project, it will be easier to see where Codebot stands compared to the others. Quote Link to comment Share on other sites More sharing options...
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