surmariusz Posted March 19, 2015 Share Posted March 19, 2015 Sorry for a stupid question How to rotate a vector by a given rotation Matrix? Is there any method to do it? Is there a function to multiply Matrix and Vector3? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 19, 2015 Share Posted March 19, 2015 Hey! sure thing:var result = Vector3.TransformCoordinates(vector3, matrix) Quote Link to comment Share on other sites More sharing options...
surmariusz Posted March 20, 2015 Author Share Posted March 20, 2015 Thanks a lot.Was I blind or was Vector3 documentation updated lately? Wingnut 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 20, 2015 Share Posted March 20, 2015 I'm afraid the doc was there since a few months Quote Link to comment Share on other sites More sharing options...
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