Boogle Posted March 18, 2015 Share Posted March 18, 2015 Project: Put together an isometric example in Tululoo (HTML5/Canvas). This is a playable game - but without any polish - e.g alerts() for intro+Credits, and Win/Loss message. I provide all source here: http://percsich.hu/tgmforum/index.php?topic=744.0 I do plan on using this to put together a proper game (in fact a series of short games). You can play it here: http://itmatters.mobi/demo/iso/ I really need to introduce a Texture Atlas to load the images (the one major thing missing from Tululoo that I can't easily fix by creating an extension) as this would dramatically increase the load times. (since it is currently loading 300+ tiny sprite images from the server. i.e 300+ server requests. But I am not going to do that as a part of the isometric demo (might be one of the things I work on soon though). Quote Link to comment Share on other sites More sharing options...
Boogle Posted March 19, 2015 Author Share Posted March 19, 2015 I looked into both texture atlas and sprite sheet loading. The latter was FAR easier to implement - so that is what I did. Here is the example again - but this time instead of 300+ images, it only needs to load 5. (I could reduce this further by combining some of the same dimension sprite sets etc. But it is the concept that I wanted to get working for this demo and it works well. http://itmatters.mobi/demo/iso_ss/ Quote Link to comment Share on other sites More sharing options...
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