Euden Posted March 17, 2015 Share Posted March 17, 2015 I'm testing pixi inside my browser and attempting to display upto 10,000 256x256 images, the issue is, my code begins to significantly drop frames after about 2000 images placed on the screen of this size. Is this normal?. Are there optimisations I can make to pixi to make this rendering faster such as layer culling? (if an image is completely on top of the other, don't render the one below). Your help would be most appreciated. Quote Link to comment Share on other sites More sharing options...
xerver Posted March 18, 2015 Share Posted March 18, 2015 What renderer are you using? What does your scene graph look like? Are all the images the same base texture? Any culling would be in your application logic using the sprite's .visible property. Quote Link to comment Share on other sites More sharing options...
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