Rubis Posted March 14, 2015 Share Posted March 14, 2015 Hi, I'm new on this forum so i don't know if this topic is necessary. I work with occulusCamera and i can't understand why my texture apply inside my sphere create this kind of artefact on the right eye. An exemple with the fourth tutorial:http://www.babylonjs-playground.com/#HRUB5#1 This distorsion is visible only in specific angle of view, so move around to understand the topic. I think it's a problem in rendering algorithm but i don't know where or how to fix it. I hope you can help me. Sorry if my english is bad ^^, it's not my native language. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 14, 2015 Share Posted March 14, 2015 Ouch:) this is a bug I'll fix it for next commit Rubis 1 Quote Link to comment Share on other sites More sharing options...
Rubis Posted March 14, 2015 Author Share Posted March 14, 2015 Thanks a lot , i tought it was me ^^". Quote Link to comment Share on other sites More sharing options...
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