Jarkko Posted September 6, 2013 Share Posted September 6, 2013 Hiya What are you thoughts about developing graphical adventure (think Monkey island) in HTML5? It seems that most games sponsored are short and casual, so would anyone be interested in playing adventure in mobile device? Just wondering... Quote Link to comment Share on other sites More sharing options...
MikeHart Posted September 6, 2013 Share Posted September 6, 2013 I am sure, for a nice adventure that has also nice graphics, you will find sponsors. But whne I see how much you can make from one game, I am not sure if it is worth the effort. Unless you are just doing it for fun, then every penny is icing on the cake. Quote Link to comment Share on other sites More sharing options...
Gio Posted September 6, 2013 Share Posted September 6, 2013 I think it depends on how you're planning to make money out of it. Like MikeHart said above, if you want to get sponsors for it, it may not be worth it. Also, web game portals are after short and casual games, and may not be interested in a longer game at all. I guess you could wrap it up as a native app, and that would work. Also, if your game is good, you could get people to play it from your website for free for the first part, then ask them to pay. It's a bit hard to get a decent number of players that way, but not impossible. I for one would be happy to pay, if it was a good adventure game Quote Link to comment Share on other sites More sharing options...
sandy234 Posted September 6, 2013 Share Posted September 6, 2013 you better make a good one and submit to steam green light Quote Link to comment Share on other sites More sharing options...
fatalfluff Posted September 6, 2013 Share Posted September 6, 2013 I have worked on several (full price) adventures in the (far) past and even back then, with publishers in place, paying upfront for the development, it was incredibly hard to make money off them. The player audience was quite small but very demanding, that is a quite unpleasant combination to cater for. If I were you, I'd stay clear. I'd love to see great adventures for HTML5, but I do believe that everyone who attempts this seriously (above the level of those "Where is Waldo"-style finding puzzle games) is doomed to lose a lot of money. Quote Link to comment Share on other sites More sharing options...
Lowren Posted September 6, 2013 Share Posted September 6, 2013 Adventures game requires a lot of work / time, because you have to make a strong and credible story that you'll turn into a game. This is a very different process than making an arcade game. Plus, the very large public doesn't care about reading and emotionnally engage theirselves in an interactive story when they play games on the internet. I think it's a waste of time if you plan to find sponsors with this type of game. But it can be a very positive experience if you do it as a personal project. Quote Link to comment Share on other sites More sharing options...
Chris Posted September 8, 2013 Share Posted September 8, 2013 I am dreaming about creating a adventure in the browser for a looong time now. I even layed out a whole adventure engine in my mind - the only thing that held me back was my lack of drawing skills But one day.....! After playing "A grain of truth", I am sure adventures in HTML5 have great potential when correctly planned out and made available for mobile devices, as well.I would make the first part of the game available to people for free and if they like to, they could buy the ability to play the whole game.You cold even wrap the game into nodewebkit and/or phonegap to offer offline versions for your paying customers. Quote Link to comment Share on other sites More sharing options...
Raiper34 Posted September 8, 2013 Share Posted September 8, 2013 I really hate theese simple casual games.... but publishers want casual games.... I want to see and play bigger html5 game. I want to play your adventure game Quote Link to comment Share on other sites More sharing options...
tyson Posted October 1, 2013 Share Posted October 1, 2013 I have an idea on the backburner for very simple adventure games. Something similar to 'Indy's Desktop Adventures', in that the plot and locations are random each time. Although in my version I was thinking each 'room' would be a square in a grid. Maybe like a chess with a story I guess! Quote Link to comment Share on other sites More sharing options...
ozdy Posted October 1, 2013 Share Posted October 1, 2013 Unless you have 3-4 great artists, it's really hard to make a great one. Also, for mobile it's harder to make an adventure game as you have no mouse_over event to hint what is clickable, and on mobile phone the clicks can be inprecise... Quote Link to comment Share on other sites More sharing options...
qqgp Posted October 1, 2013 Share Posted October 1, 2013 I hold the line on adventure games. In his majority this genre looks like a product for separate sale. And in adventure games need to make something new. IMHO. Quote Link to comment Share on other sites More sharing options...
Bluevessel Games Posted October 1, 2013 Share Posted October 1, 2013 try to find the right niche of adventures fans, sure they will pay you with donations or buying episodes of your adventure. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.