Wingnut Posted March 8, 2015 Share Posted March 8, 2015 Hi gang! Sorry, but I need a little survey data. When I browse the playground for our LensRenderingPipeline with my Firefox 30, I get Firefox lock-up/crash. http://www.babylonjs-playground.com/#DX6AV#1 (playground url seen in the docs) When in IE, boggy by ok. My buddy bob... good browse in FF. So, would you like to take a survey? Browse the url with any version of Firefox, and report here if it kills your browser. No need to report successes... but if you must, please do. Thanks! Edit: Here's a skull-less alternative... still crashes my FF just fine. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 8, 2015 Share Posted March 8, 2015 It does now work on chrome but does not crash! Quote Link to comment Share on other sites More sharing options...
RaananW Posted March 8, 2015 Share Posted March 8, 2015 Chrome 40, windows - works, but truly slow (5-7fps).Actually, I don't know if it works :-) I see a lot of skulls (rather morbid I might add). Maybe add an example of a rendered frame? Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted March 8, 2015 Share Posted March 8, 2015 chrome mac pro work 13 fps Quote Link to comment Share on other sites More sharing options...
Wingnut Posted March 8, 2015 Author Share Posted March 8, 2015 Oh goodness... I have made a big mistake. It is NOT crashing my browser. SORRY!!! It is just taking a long time to initially render. A LONG time. My apologies, gang. Crap. Quote Link to comment Share on other sites More sharing options...
darcome Posted March 9, 2015 Share Posted March 9, 2015 working at 7fps on FF 36.0.1 on a i7 4510U with Intel HD 4400 (I think, however integrated video card) Quote Link to comment Share on other sites More sharing options...
jerome Posted March 9, 2015 Share Posted March 9, 2015 Linux Ubuntu 14.04 64bCPU : Xeon E3-1220 4x 3.1 GHzGPU : Nvidia Quadro K620 with skulls :FF 36 : 35 fps max hereChromium 40 : varying from 45 (cam rotating) to 60 fps (no movement) Quote Link to comment Share on other sites More sharing options...
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