3Dlove Posted March 8, 2015 Share Posted March 8, 2015 Hello guys, I'm trying to create a realistic white tiles floor like that (but just with white square) : http://people.mozilla.org/~sicking/webgl/ray.html Here is my example : http://martinstosch.free.fr/ASUPP/example2.html(you can download it with library and picture files here : http://martinstosch.free.fr/ASUPP/example2.zip ) I don't understand why the black line color change with the light, while I used an emmisiveTexture ? And unfortunately, I believed that the reflection is visible only only dark surface While we can see reflection on white square in the mozilla's example. I do not have a graphic design talent, if anyone knows how to make a realistic tile, I'm interested Quote Link to comment Share on other sites More sharing options...
Wingnut Posted March 8, 2015 Share Posted March 8, 2015 http://playground.babylonjs.com/#NVTS6 I'm not sure why the mirror texture makes the tiles turn from black to gray, but I will let you work on that. I have the "reflection distance to surface" in line 31 ... set at -2.0 units. That is too high (too far from surface) considering the sphere is sitting UPON the surface. Reduce that number at will, or maybe raise (y-axis) the sphere position +2. You're getting 5-star service from Mr. Wingnut today, eh? GameMonetize and Temechon 2 Quote Link to comment Share on other sites More sharing options...
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