wizardstudiozmobile Posted September 5, 2013 Share Posted September 5, 2013 Hey guys, i want to develop a physics game for mobile web like this game (http://www.addictinggames.com/shooting-games/zombie-shooter-game.jsp) ,i want to know if this type of games play well on mobile browsers. regards, True-token 1 Quote Link to comment Share on other sites More sharing options...
AhmedElyamani Posted September 6, 2013 Share Posted September 6, 2013 I didn't see the game , but regardless , it totally depends on how you develop it. Quote Link to comment Share on other sites More sharing options...
MikeHart Posted September 6, 2013 Share Posted September 6, 2013 Yes, it strongly depends on your code and the tools you use. And keep your expectations low. I would say that you can not reach a framerate of 60 fps with physics. 30 or 35 is definately doable as i get this smoothly. Quote Link to comment Share on other sites More sharing options...
sandy234 Posted September 6, 2013 Share Posted September 6, 2013 My game wasnt working on orginal ipad Quote Link to comment Share on other sites More sharing options...
wizardstudiozmobile Posted September 6, 2013 Author Share Posted September 6, 2013 thanks for all advice:) i will try to develop and check if its working Quote Link to comment Share on other sites More sharing options...
monteslu Posted September 7, 2013 Share Posted September 7, 2013 It's pretty standard box2d stuff. Just make sure that you pass in the milliseconds elapsed for the box2d physics calculations and not have it assume you're getting 60fps. You'll see a huge slowdown when weak mobile processors take 32ms to crunch the numbers. Quote Link to comment Share on other sites More sharing options...
Serbanghita Posted September 7, 2013 Share Posted September 7, 2013 That game is really addictive Sort of like Angry Birds. For the moment I'm only using simple collision detection and simple bouncing mechanisms.It really depends on how you write the code. Still I'm guessing that JavaScript box2d will not perform very good on mobile devices when a lot of objects start flying. Quote Link to comment Share on other sites More sharing options...
YellowAfterlife Posted September 7, 2013 Share Posted September 7, 2013 It sure is possible. True Token have developed a whole bunch of games with physics. I'm less sure if these were using Box2D, but, as such - there are physics. True-token 1 Quote Link to comment Share on other sites More sharing options...
True-token Posted September 18, 2013 Share Posted September 18, 2013 Hey there!yeah man, as YellowAfterlife said, we've developed lots of physics gamesAlso you can take a look at these:Steel StoryGemollection Bristles we are using adapted box2d engine and our framework "Squire".All our games can be run mostly on all mobile devisesGood luck with your games Quote Link to comment Share on other sites More sharing options...
ozdy Posted September 21, 2013 Share Posted September 21, 2013 Hey there!yeah man, as YellowAfterlife said, we've developed lots of physics gamesAlso you can take a look at these:Steel StoryGemollection Bristles we are using adapted box2d engine and our framework "Squire".All our games can be run mostly on all mobile devisesGood luck with your games The key thing here is the "adapted box2d". I've used nape and the normal box2d and they are slow... Quote Link to comment Share on other sites More sharing options...
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