CtlAltDel Posted March 4, 2015 Share Posted March 4, 2015 I would like to show you my topdown 2d multiplayer shooter. It currently uses a pretty basic placeholder map, I just suck at graphics So consider this a WIP TechDemo. I used Phaser as the engine, Primus for the socket layer, Node as a server. Behind the scenes this does entity interpolation and prediction to give a smooth ride and good experience and to keep things exciting a visibility polygon will give you the ability to hide behind cover so your enemy can't see you. But they can hear you due to positional audio if you fire your gun. Controls:Mouselook - It will ask for a lock on your mouse, accept it and you can control the direction of your character like you would in a FPS shooter. It might be twitchy, I like minimal mouse movement, sorry.WASD/Arrows - move and strafeLeft mouse - shoot to killTAB - show score (weird numbered name means someone connected, but still in character selection or name entry) Click below to play:http://stark-caverns-8384.herokuapp.com/ Enjoy Rudrabhoj Bhati, LangMaster and george 3 Quote Link to comment Share on other sites More sharing options...
msha Posted March 5, 2015 Share Posted March 5, 2015 I LOVE it. This has a great potential IMO. Quote Link to comment Share on other sites More sharing options...
Rudrabhoj Bhati Posted March 5, 2015 Share Posted March 5, 2015 Very nice work. But when I was firing shots, whole map starts to tremble as if there is an earth quake. I think only the player vibrate a little because of the recoil, that too when more than 3 shots are fired in one go. Quote Link to comment Share on other sites More sharing options...
CtlAltDel Posted March 5, 2015 Author Share Posted March 5, 2015 I was experimenting with the screen shake to make you feel you were carrying a NUKE instead of an AK47 Quote Link to comment Share on other sites More sharing options...
Milton Posted March 5, 2015 Share Posted March 5, 2015 Excellent. You should get a graphics artist and cut him in for a percentage, shouldn't be too hard. Quote Link to comment Share on other sites More sharing options...
trasheater Posted March 6, 2015 Share Posted March 6, 2015 This is really cool. I love the idea and it seems to work well. Are you intending to add controls for mobile devices? Quote Link to comment Share on other sites More sharing options...
CtlAltDel Posted March 7, 2015 Author Share Posted March 7, 2015 I plan on adding twinstick support for gamepads, and maybe the same for tablets with onscreen joysticks. But not sure. Right now I'm working on a new version that has autogenerated (office) buildings to shoot in. Quote Link to comment Share on other sites More sharing options...
Paolo Di Stefano Posted March 16, 2015 Share Posted March 16, 2015 Awwww man this is AWESOME!I've wanted to do something like this for years, but never got around to do it. Kudos! Quote Link to comment Share on other sites More sharing options...
Red Spark Posted March 17, 2015 Share Posted March 17, 2015 I was prototyping something in the same league a few months ago, but those "shadows of obscurity" proved to be horrible solution to the problem of enemy visibility, so I scrapped poor thing altogether. These stencil shadows will never look right no matter how much you integrate them with art direction. Nice multiplayer exercise though Quote Link to comment Share on other sites More sharing options...
ste2425 Posted June 24, 2015 Share Posted June 24, 2015 Did you get any further with your office block version? Quote Link to comment Share on other sites More sharing options...
CtlAltDel Posted June 24, 2015 Author Share Posted June 24, 2015 Not yet, I got sidetracked a lot Quote Link to comment Share on other sites More sharing options...
ste2425 Posted June 24, 2015 Share Posted June 24, 2015 I know that feeling. Hope to see more of this though, it looked really good Quote Link to comment Share on other sites More sharing options...
LangMaster Posted July 5, 2015 Share Posted July 5, 2015 I had to create account for this umm soo i am graphic designer do you need help ? just for free i really like this style of games like CS2D and gang garrison 2 Quote Link to comment Share on other sites More sharing options...
loko Posted April 13, 2016 Share Posted April 13, 2016 As a csgo Fan ... i absolutley love this .. Quote Link to comment Share on other sites More sharing options...
WombatTurkey Posted April 13, 2016 Share Posted April 13, 2016 Damn, looks like the player is hidden on latest chrome Quote Link to comment Share on other sites More sharing options...
ITpaolo Posted November 3, 2016 Share Posted November 3, 2016 Lol, keep working. Great game tho Quote Link to comment Share on other sites More sharing options...
jdnichollsc Posted October 23, 2017 Share Posted October 23, 2017 @CtlAltDel woww do you want to create a zombie game with me? It looks really awesome! Quote Link to comment Share on other sites More sharing options...
jdnichollsc Posted October 24, 2017 Share Posted October 24, 2017 @CtlAltDel also, what's the logic that you are using for the client prediction? Because it's a good real game example! Quote Link to comment Share on other sites More sharing options...
CtlAltDel Posted October 24, 2017 Author Share Posted October 24, 2017 What do you mean what logic? The physics are the same server and client, homebrew collision detection. Polygon vs circle. Circle being the player. So the client runs the same simulation as the server. It's based on the articles valve wrote about counterstrike. Quote Link to comment Share on other sites More sharing options...
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