Dad72 Posted March 8, 2015 Author Share Posted March 8, 2015 When I play with DebugLayer and I disable render target, this works better in part. Perhaps the problem would come to render target. I'll try to reproduce it and send you a link. I'm not going to use the playground to reproduce it. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 8, 2015 Share Posted March 8, 2015 Disabling render target will disable shadows update I need a playground link. I cannot update your code on your server. So this is useless if I do not have a playground link Quote Link to comment Share on other sites More sharing options...
Dad72 Posted March 8, 2015 Author Share Posted March 8, 2015 And if I send you a zip ? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 8, 2015 Share Posted March 8, 2015 This should work but this is exceptional I cannot spend too much time on every bug BTW I tried another idea on the next checkin, please let me know Quote Link to comment Share on other sites More sharing options...
Dad72 Posted March 8, 2015 Author Share Posted March 8, 2015 I'll watch. Quote Link to comment Share on other sites More sharing options...
Dad72 Posted March 8, 2015 Author Share Posted March 8, 2015 BTW I tried another idea on the next checkin, please let me know That's the same thing. Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted March 10, 2015 Share Posted March 10, 2015 BTW dad72, playing with the shadow bias value to find the right one is a never ending struggle in every realtime 3D engines (even sometimes in not realtime 3D renderers).I'm not sure DK will be able to improve this really much... or he'd be far better than complete dedicated teams GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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