Blax Posted April 20, 2015 Share Posted April 20, 2015 Can you show the scene you are trying to load? Assumptions:We are talking about a light that reflects on specific meshes.The meshes all have a materialIf those two are correct and everything is activated, there shouldn't be a reason why it doesn't work. But would be great to find the cause and fix it. Hello. file here. Its don't work {"autoClear":true, "clearColor":[0,0,0], "ambientColor":[0.1,0.1,0.1],"gravity":[0,-9.81,0], "cameras":[{"name":"Camera","id":"Camera","position":[27.94,5.0426,0],"fov":0.97,"minZ":0.1,"maxZ":100,"speed":1,"inertia":0.9,"checkCollisions":false,"applyGravity":false,"ellipsoid":[0.2,0.9,0.2],"target":[26.9686620259285,5.280302623009682,-0.0000035679236134456005]}],"activeCamera":"Camera","lights":[{"name":"Sun","id":"Sun","position":[-30,-22,8.6],"excludedMeshesIds": ["maiQube"],"direction":[0,-0.1,0],"intensity":1,"range":100,"diffuse":[1,1,1],"specular":[0.98,0.98,1],"type":1}],"materials":[{"name":"grndMat","id":"grndMat","ambient":[0.1,0.1,0.1],"diffuse":[0.3,0.3,0.4],"specular":[0.8941176470588236,0.8941176470588236,0.8941176470588236],"specularPower":50,"emissive":[0,0,0],"alpha":0.9,"backFaceCulling":true,"wireframe":false}],"meshes":[{"name":"mainQube","id":"mainQube","position":[-3,13,0],"rotation":[5.394599999999908,40.2280000000032,2.9226000000000005],"scaling":[3.866,3.8661,3.8661],"isVisible":true,"pickable":true,"applyFog":true,"alphaIndex":1.7976931348623157e+308,"checkCollisions":false,"billboardMode":0,"receiveShadows":false,"materialId":"grndMat","positions":[-1,"1.0000","1.0000",-1,-1,"1.0000",-1,-1,-1,"1.0000","1.0000","1.0000","1.0000",-1,"1.0000","1.0000","1.0000",-1,"1.0000",-1,-1,-1,"1.0000",-1],"normals":[-0.5773,"0.5773","0.5773",-0.5773,-0.5773,"0.5773",-0.5773,-0.5773,-0.5773,"0.5773","0.5773","0.5773","0.5773",-0.5773,"0.5773","0.5773","0.5773",-0.5773,"0.5773",-0.5773,-0.5773,-0.5773,"0.5773",-0.5773],"indices":[0,1,2,3,4,1,5,6,4,7,2,6,1,4,6,3,0,7,7,0,2,0,3,1,3,5,4,5,7,6,2,1,6,5,3,7],"isEnabled":true,"subMeshes":[{"materialIndex":0,"verticesStart":0,"verticesCount":8,"indexStart":0,"indexCount":36}]}]} Quote Link to comment Share on other sites More sharing options...
RaananW Posted April 20, 2015 Share Posted April 20, 2015 "excludedMeshesIds": ["maiQube"],The mesh's ID is mainQube, not maiQube. Changing that to the correct string works. Might I ask what tool exported this scene? I find it odd that some numbers are strings, some numbers are actuall decimals. The mesh's alphaIndex is also pretty odd. Quote Link to comment Share on other sites More sharing options...
Blax Posted April 20, 2015 Share Posted April 20, 2015 "excludedMeshesIds": ["maiQube"],The mesh's ID is mainQube, not maiQube. Changing that to the correct string works. Might I ask what tool exported this scene? I find it odd that some numbers are strings, some numbers are actuall decimals. The mesh's alphaIndex is also pretty odd. Oh, where are my eyes !!! I'm very sorry. This file I adjusted manually, on the basis of the file that generates my Scene's Saver. He's not very elegant, not fully ready, but it works well And, perhaps you know where i can see actually .babylon format file?For example, blender plug-in save some more information (and it correct responding at loading), than it describe in manual.as useFlatShading param for meshes. Quote Link to comment Share on other sites More sharing options...
RaananW Posted April 20, 2015 Share Posted April 20, 2015 I know those missing-character problems too good... The file format is documented here - http://doc.babylonjs.com/page.php?p=22661 , I hope it is updated. Quote Link to comment Share on other sites More sharing options...
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