hit2501 Posted February 22, 2015 Share Posted February 22, 2015 Hi. I was wondering how can I export a mesh (curtains) from Blender to Babylon with no reflection at all, because when I do it (with or without lights) in Babylon looks like metal because of shine and thats an error Im trying to solve. Can anybody help me? Thanks. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 22, 2015 Share Posted February 22, 2015 You should remove any material associated with your mesh Quote Link to comment Share on other sites More sharing options...
hit2501 Posted February 23, 2015 Author Share Posted February 23, 2015 Thanks Deltakosh but if I remove the material how can I assign a curtain material later? Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted February 23, 2015 Share Posted February 23, 2015 You can create new materials on the fly via code and then assign them to your meshes.See the playground example here :http://www.babylonjs-playground.com/?4 You can also in Blender set your material to have no specular at all (spec intensity to 0), and for some shaders you can define hard param to 2 to decrease the "metal aspect". Quote Link to comment Share on other sites More sharing options...
hit2501 Posted February 23, 2015 Author Share Posted February 23, 2015 Thank you Vousk-prod. the Blender trick work for me Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted February 23, 2015 Share Posted February 23, 2015 My pleasure. Quote Link to comment Share on other sites More sharing options...
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