xerver Posted September 2, 2013 Share Posted September 2, 2013 I'm looking for some good resources on creating worlds via very small cubic voxels or point voxels. Not the large voxels like in minecraft, but small ones that are generally smoothed into iso surfaces and look very similar to meshes. I'm fine with video series, tutorials, blogs, books, anything. Anyone have any that they have come across? Quote Link to comment Share on other sites More sharing options...
Psychho Posted September 2, 2013 Share Posted September 2, 2013 Voxlap (c++ voxel engine) source code http://advsys.net/ken/voxlap/voxlap05.htm Is this close to what your looking for? Quote Link to comment Share on other sites More sharing options...
xerver Posted September 3, 2013 Author Share Posted September 3, 2013 Yes, those are the kinds of things I'm looking for. The screenshot looks a little low res, but really I wanted to see how people are handling large amounts of dynamic voxel worlds. Not just rendering, but also storage and manipulation as well. I've seen a screenshot and videos of engines that have voxel worlds, but they look smooth as if they were made out of polygons. I'm really interested to see how people are managing that many voxels in a world. Thanks for that! Any more, keep em coming! Quote Link to comment Share on other sites More sharing options...
Autarc Posted September 3, 2013 Share Posted September 3, 2013 Did you already took a look at voxel.js ? Base Modules, Engine and Demos are seperated to provide a good start Otherwise here is an article about smooth terrain generated by voxels. Quote Link to comment Share on other sites More sharing options...
xerver Posted September 4, 2013 Author Share Posted September 4, 2013 Yeah I've contributed to voxel.js, I'm more currious about smooth voxel-based worlds. Thanks for the link! Quote Link to comment Share on other sites More sharing options...
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