Dad72 Posted February 19, 2015 Share Posted February 19, 2015 On my editor, I was previously at 55/60 FPS and I am from V2 30/40 FPS without anything changing. So performance is divided by 2 without having to change my scene.Would there not something that consumes more about the engine?and when I turn off all in the debug layer (collision meshes ...) my FPS does not rise. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 19, 2015 Share Posted February 19, 2015 And can you find which version (I mean which push on the github) introduces this problem? We added so many things to v2.0 that it is almost impossible to find the problem without more info Can you try to find where performance is lost ? (using the profiler or whatever) I did a lot of testing and I did not see any issues but I can be wrong (I'm often:)) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 19, 2015 Share Posted February 19, 2015 Do you see memory consumption increase as well? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted February 19, 2015 Author Share Posted February 19, 2015 arf, I understand. But it's something I do not know how, use a profiler? it does not speak to me of all. But I'll try to do with the old version of what it gives, among those available on Github. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 19, 2015 Share Posted February 19, 2015 huhu! Sounds like it comes from your PC!Look you can get a potential FPS of 73 could you try on another PC or browser? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted February 19, 2015 Author Share Posted February 19, 2015 I try with Firfox and Google Chrome and I get the same thing. 30 FPS I do not think it comes from my PC, I get to run a game like Assassin Creed Unity which is extremely greedy. I am looking for what could be the cause. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 19, 2015 Share Posted February 19, 2015 Trying on another computer is still a good idea Quote Link to comment Share on other sites More sharing options...
Dad72 Posted February 19, 2015 Author Share Posted February 19, 2015 I tried on the computer my girlfriend and it's the same thing. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 19, 2015 Share Posted February 19, 2015 I did extensive testing and I cannot find any difference on my side Quote Link to comment Share on other sites More sharing options...
Dad72 Posted February 19, 2015 Author Share Posted February 19, 2015 I'll try to understand what has driven FPS on stage by disabling partie of code and see the results. Because my editor uses nearly all of the engine (s finally the main feature is going to say.) As soon as I'd be more I relancerais it. (Even if it is to say that the error comes from me ) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 19, 2015 Share Posted February 19, 2015 Yes please let me know! Quote Link to comment Share on other sites More sharing options...
Dad72 Posted February 20, 2015 Author Share Posted February 20, 2015 That's strange. I turn off everything on the stage 100% with debugLayer, the stage is empty and I have 43 FPS. So I was 0 Draw Calls, what could eat me 17 FPS. It's not my PC because all the demo site, I'm 60 FPS and on my other project too. is that this project there. No idea what could eat 17 FPS on an empty sene? And as proof: [edite] It seems that this is the debugLayer that eateth me 15 FPS because if I disable and reactive, I see my 58 FPS has come down 43/44 FPS JCPalmer 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 20, 2015 Share Posted February 20, 2015 Sounds like the cost of displaying the HTML from the debugLayer is the root cause here Quote Link to comment Share on other sites More sharing options...
Dad72 Posted February 20, 2015 Author Share Posted February 20, 2015 Is there something to do for this? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 20, 2015 Share Posted February 20, 2015 not really:( Quote Link to comment Share on other sites More sharing options...
Dad72 Posted February 20, 2015 Author Share Posted February 20, 2015 Especially on site demo, shows the debugLayer 60 FPS, so I really do not understand what is going on my scene. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 20, 2015 Share Posted February 20, 2015 sounds like there is something else that you did BUT related to debugLayer Quote Link to comment Share on other sites More sharing options...
Dad72 Posted February 20, 2015 Author Share Posted February 20, 2015 I will try to explore this track. thank you DK . Quote Link to comment Share on other sites More sharing options...
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