gianmichele Posted August 31, 2013 Share Posted August 31, 2013 Any luck with it? I know ImpactPixi works with Ejecta but I would love to use vanilla Pixi Thanks,Gianmichele Quote Link to comment Share on other sites More sharing options...
Ezelia Posted September 1, 2013 Share Posted September 1, 2013 didn't tried with Ejecta but it works just fine with cocoonjs, I tested it on Android, not tested on iOS yet Quote Link to comment Share on other sites More sharing options...
enpu Posted September 1, 2013 Share Posted September 1, 2013 Try to take Pixi out from ImpactPixi module, it should work:https://github.com/ekelokorpi/impact-pixi/blob/ejecta/App/lib/plugins/pixi.js Quote Link to comment Share on other sites More sharing options...
lukaszwojciak Posted October 28, 2013 Share Posted October 28, 2013 Hi - I'm running it actually. Text doesn't work but except for that it's awesome. GPU cycles are extremely fast (1ms render time), CPU cycles are the same - no JIT allowed in iOS, still ejecta seems like the sane way of packing your pixi game.The awesome is that the rendering is done by OpenGL and you can measure the frame rate directly from xCode. Quote Link to comment Share on other sites More sharing options...
lukaszwojciak Posted October 29, 2013 Share Posted October 29, 2013 I've pushed a working example on github: https://github.com/wojciak/pijecta (ejecta+pixijs+spine+spine atlas asset loader)enjoy Quote Link to comment Share on other sites More sharing options...
Ezelia Posted October 30, 2013 Share Posted October 30, 2013 any chance to have an Android port for Ejecta ? I found one, compiled but didn't work on my Nexus 7 Quote Link to comment Share on other sites More sharing options...
lukaszwojciak Posted October 30, 2013 Share Posted October 30, 2013 The only one I've found is https://github.com/3dseals/Ejecta-X, but I haven't tested it yet.I think if at first your game succeeds in the iOS app store, then you should think about going multiplatform (with cocos2d-x for example) - ejecta is a very nice wrapper that gets you up and running fast with canvas games on iOS without the need to worry about GPU performance. Quote Link to comment Share on other sites More sharing options...
PixelPicoSean Posted October 31, 2013 Share Posted October 31, 2013 Ejecta-X seems lack of maintainer recently, it's not updated for a while.Hope someone else can continue with it or something else. Maybe ejecta can be ported to android using http://www.apportable.com/ or http://en.morningtec.cn/stella And here's another crossplatform(android/ios) JavaScript based engine http://openaphid.github.io/. It is not continued but looks very promising, and author even writes some articles about js based engine development on mobile devices which i think maybe helpful if anyone wants to make another ejecta like thing Quote Link to comment Share on other sites More sharing options...
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