ptdnet Posted February 17, 2015 Share Posted February 17, 2015 So I've put about 100 hours into this game I'm working on, and probably have 150 to go. Let's say I sell this thing for $2,000, which doesn't seem very likely.Yeah, that's about 8 bucks an hour. LOL! Shoozes 1 Quote Link to comment Share on other sites More sharing options...
Smrdis Posted February 17, 2015 Share Posted February 17, 2015 Could you show the game? Quote Link to comment Share on other sites More sharing options...
bambo Posted February 17, 2015 Share Posted February 17, 2015 Show the game! Show the game! (can you see this crowd shouting? ) Quote Link to comment Share on other sites More sharing options...
ozdy Posted February 17, 2015 Share Posted February 17, 2015 A sponsor doesn't care about how many hours you spent on the game. That's the thing that motivates me to be in gamedev - that the smarter you work, the bigger $/hour you get Quote Link to comment Share on other sites More sharing options...
ptdnet Posted February 17, 2015 Author Share Posted February 17, 2015 I'm in it for the fun. For money I do the boring enterprise app stuff. Quote Link to comment Share on other sites More sharing options...
bambo Posted February 17, 2015 Share Posted February 17, 2015 So by funny you mean this situation when you think about it as possible additional money to your regular salary and sad that at the same moment you realize that it's hard to make sensible money doing something what you like? Quote Link to comment Share on other sites More sharing options...
Red Spark Posted February 18, 2015 Share Posted February 18, 2015 Gamedev is very oversaturated, so yeah, consider pursuing other career path instead. Quote Link to comment Share on other sites More sharing options...
almac Posted February 18, 2015 Share Posted February 18, 2015 I think developers where living cost is not as high as in your area will make a high competition to you. I'm also wondering what is the average price for a non-exclusive license? Quote Link to comment Share on other sites More sharing options...
Shoozes Posted February 19, 2015 Share Posted February 19, 2015 Try automating things you do over and over to crunch time. Check out Autohotkey or other macro software. Ludum Dare veterans are pro at crunching time and usually share their techniques through tutorials.I also find that many sponsors are more amazed by the feel your game gives off through the quality of your graphics and audio rather than how unique the gameplay is. If it's sponsorship money you're after, then a "game" where you dress up a girl might make you more money then a complete RPG game. - This I find even funnier. hahaFor a non-exclusive license, I offer $400 minimum. You may be able to get away with more depending on how big the sponor is. OkijinGames 1 Quote Link to comment Share on other sites More sharing options...
lekchan Posted July 9, 2015 Share Posted July 9, 2015 Try automating things you do over and over to crunch time. Check out Autohotkey or other macro software. Ludum Dare veterans are pro at crunching time and usually share their techniques through tutorials.I also find that many sponsors are more amazed by the feel your game gives off through the quality of your graphics and audio rather than how unique the gameplay is. If it's sponsorship money you're after, then a "game" where you dress up a girl might make you more money then a complete RPG game. - This I find even funnier. hahaFor a non-exclusive license, I offer $400 minimum. You may be able to get away with more depending on how big the sponor is.hahahathe dressing game part is so sad+so true+so practical. Just create a base engine, then you can "reskin" and "release". I think its probably easier to get cheap graphic artist than cheap programmer. Quote Link to comment Share on other sites More sharing options...
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