Vennril Posted August 30, 2013 Share Posted August 30, 2013 Hey everyone! Here's my game that I launched just recently: Treasure Arena is a retro-inspired online battle-arena for up to 4 players (and/or bots). You can pick up various weapons, and block/jump/dodge to evade enemy projectiles. The goal is to defeat your opponents to get their coins -- The player who owns the most coins at the end of the round, wins. Play Treasure ArenaTechnology The game uses Canvas2D for drawing, WebAudio API (with fallback to SoundManager2), Fullscreen API, Websockets (through socket.io), and a bit of CSS3.You can find more screenshots and a gameplay video on the official site. Note: The game runs in Chrome (preferred), Firefox and IE9+. Mobile is not supported at the moment. Hope you enjoy, and any feedback is very welcome! soybean and Rezoner 2 Quote Link to comment Share on other sites More sharing options...
qzix13 Posted August 30, 2013 Share Posted August 30, 2013 Wow. Great. Graphics very cool.Very polished game. Like it . Quote Link to comment Share on other sites More sharing options...
WindSower Posted August 31, 2013 Share Posted August 31, 2013 It's amazing really great job congrats :-) Quote Link to comment Share on other sites More sharing options...
rich Posted August 31, 2013 Share Posted August 31, 2013 Outstanding game. Was playing it on Kongregate the other day - sadly didn't find anyone to play with, but had fun in bot mode! Quote Link to comment Share on other sites More sharing options...
RadicalDude Posted August 31, 2013 Share Posted August 31, 2013 Man, that game is really sweet. Nice graphics and sound effects and the music was epic too (But there seemed to be glitches on the loop sometimes). Quote Link to comment Share on other sites More sharing options...
Daikrys Posted August 31, 2013 Share Posted August 31, 2013 what a nice little game, really fun to play and the whole theme is well made Quote Link to comment Share on other sites More sharing options...
xerver Posted September 1, 2013 Share Posted September 1, 2013 Amazing job, very polished and fun. Well done! Quote Link to comment Share on other sites More sharing options...
narukaioh Posted September 2, 2013 Share Posted September 2, 2013 oh yeah u-u it's a very good game.. Quote Link to comment Share on other sites More sharing options...
MyFault Posted September 3, 2013 Share Posted September 3, 2013 Clawing to come up with some decent feedback, but at this point all I can really say is, Stunning. Quote Link to comment Share on other sites More sharing options...
KazaaMafia Posted September 3, 2013 Share Posted September 3, 2013 Wow what an impressive looking game! This game fully shows the power of HTML5. Quote Link to comment Share on other sites More sharing options...
fatalfluff Posted September 3, 2013 Share Posted September 3, 2013 That's pretty awesome. Quote Link to comment Share on other sites More sharing options...
Hutto Posted September 5, 2013 Share Posted September 5, 2013 Awesome. Fun game. Quote Link to comment Share on other sites More sharing options...
txvyrush2 Posted September 9, 2013 Share Posted September 9, 2013 Great game How long did it take from you to develop it? Quote Link to comment Share on other sites More sharing options...
Vennril Posted September 9, 2013 Author Share Posted September 9, 2013 Thanks for the great feedback everyone! Really glad you all like it. Great game How long did it take from you to develop it? It's a bit hard to tell actually, but I think it took me something around 6-8 months. Quote Link to comment Share on other sites More sharing options...
TommyBs Posted September 10, 2013 Share Posted September 10, 2013 Love the graphics and sprite work. Did you use a framework for this or roll your own? Quote Link to comment Share on other sites More sharing options...
Vennril Posted September 12, 2013 Author Share Posted September 12, 2013 Love the graphics and sprite work. Did you use a framework for this or roll your own? Thank you! No, I didn't use any existing engine. This is my own one. Quote Link to comment Share on other sites More sharing options...
Uknownxl Posted September 12, 2013 Share Posted September 12, 2013 The game seemed great. Graphics were nice and gameplay was good, but unfortunately I found myself quickly pushed off the map and was outside the interior bounds. Quote Link to comment Share on other sites More sharing options...
Vennril Posted September 12, 2013 Author Share Posted September 12, 2013 The game seemed great. Graphics were nice and gameplay was good, but unfortunately I found myself quickly pushed off the map and was outside the interior bounds. Hey, thanks for your feedback. That is a known bug actually, but I'm not entirely sure what causes it.Did you experience some performance issues or high latency while that happened? Quote Link to comment Share on other sites More sharing options...
Uknownxl Posted September 14, 2013 Share Posted September 14, 2013 Yeah the game seemed to be lagging pretty badly but im on an older laptop for the moment. I assumed it had something to do with that. Quote Link to comment Share on other sites More sharing options...
demisephi Posted September 17, 2013 Share Posted September 17, 2013 thats awesome! Cool sound and graphics and gameplay is nice. Luv it! Quote Link to comment Share on other sites More sharing options...
onedayitwillmake Posted September 29, 2013 Share Posted September 29, 2013 Please talk some more about how the multiplayer implementation works, is it running using the server model? The more info you can share the better! Quote Link to comment Share on other sites More sharing options...
qqgp Posted October 1, 2013 Share Posted October 1, 2013 Mobile is not supported at the moment. Why? Quote Link to comment Share on other sites More sharing options...
Vennril Posted October 1, 2013 Author Share Posted October 1, 2013 Why? Because the native performance wouldn't be good enough, and there are no touch controls Seriously though, even if I turned this into an app, I can't imagine what the controls would look like. I guess it would come down to covering the screen with both thumbs. But then you also need to be able to perform actions like switching weapons, jump, block, etc. I don't think it would be very convenient to play in the end. Quote Link to comment Share on other sites More sharing options...
Vennril Posted October 1, 2013 Author Share Posted October 1, 2013 Please talk some more about how the multiplayer implementation works, is it running using the server model? The more info you can share the better! Yeah, all clients connect to an authoritative game-server, which handles the lobbies and runs its own game-loops.The clients send their inputs/actions to the server, and the server sends a stream of the most basic data back to everyone. Just enough for the clients to simulate what's going on. This is just the basic concept, but I hope it was somewhat helpful to you. If I go into more detail, I would probably fill several pages now, hehe. In fact, I already started to write an article about this topic Yuming 1 Quote Link to comment Share on other sites More sharing options...
Paul-Andre Posted October 18, 2013 Share Posted October 18, 2013 I have just saw a friend who was using Kate on KDE Mint. Superficially, it seems to have similar features to sublime text, but don't take my word, since I have not used neither of them for long enough. And contrarily to Sublime Text, Kate is free. Quote Link to comment Share on other sites More sharing options...
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